james i honestly dont know how you expected us to win this game
I thought the game was fairly well balanced. The humans had so much potential power that the aliens had to decide who was most important to convert first.
The game started with only 2 aliens on the first day. There was a danger that the game could have ended right there.
If the Doctor and the Biologist had been protected, or even if one of them had been consistently protected, then the humans would have had a good shot at converting back at least one alien during the game.
The way things were set up, if one alien was revealed, then that alien would most likely know of at least 2 other aliens. The humans could change back 2 aliens per day, potentially, and kill one with a vote.
Initially, I was worried that the aliens didn't have much chance. I deliberately set things up so that the aliens would most likely last a couple of days at least, but after that the humans might well win if they got their act together.
To give the aliens more of a fighting chance, there was one additional alien conversion on night 2. Also, later on in the game another alien was given the power to convert one extra person once during the game, which he used on night 4. These extra conversions would definitely have been necessary to alien survival if any aliens had been revealed, or the humans would surely win.
What let down the humans badly in the game as it played out was in using their powers essentially randomly, rather than thinking about who the aliens would target next for conversion. There was a lot of suspicion flying around, based on very little. But nobody bothered suggesting that the antidote people be protected, or (later) that the Base Commander ought to swap some roles among suspicious players, just in case.
With no aliens being revealed, the aliens became dominant quite quickly. If a single alien had been revealed on day 2 or 3, the game would have played out quite differently, and probably would have lasted much longer.
The order of conversions to aliens, by the way, was:
Original aliens: Enmos, unixgeek13 (taken over by phoenix2634 after the Mechanic was killed)
NIGHT 1: inzomnia
NIGHT 2: 11parcal, who immediately also converted anti-climactic
NIGHT 3: nietzschefan
NIGHT 4: BlueMoose converted by anti-climactic's special one-off power. sisyphus__ converted by majority vote.
NIGHT 5: Asguard
So...
After night 1, there were still 2 antidotes in play and two role-swaps
After night 2, there was only 1 antidote in play and no role swaps
After night 3, there were no antidotes in play and no role swaps
Essentially, it was almost impossible for humans to win after night 3. But this wasn't because the game was unbalanced. Proper use of the Driver would have made a big difference, for a start. Dog feeding would have been very useful later, as the number of players reduced, as would the Security Guard's kill power (which, instead, he chose to waste on the first day).
The EM pulse was useful, but would have been more useful if it had been used on a more appropriate alien each night. Of course, this is not BlueMoose's fault: he couldn't know who the aliens were.
The hints I gave on DAY 3, all included pairs of players. In each pair, one player named was an alien, and one was not. These hints were not blatant, but could have perhaps been used more usefully than they were.
B0H was a renegade player, whose aim was to survive to the end. He was actually immune to alien conversion for the entire game, but chose to reveal this to the aliens. If they had not known and had tried to convert him, that would have been a wasted conversion attempt on one night, which would have helped the humans. So, another bad choice there to reveal his immunity.
In summary, I do not think by any means that the humans could not have won the game. From my point of view as moderator, some very strange decisions were made by the humans at various points, and those decisions cost them.