My theory 1 step at a time

Do you use logic e.g. Do you use the IF .... ENDIF logic COMMANDS?

Show me some logic please?

You have lots of core commands....
It's a good language, because you can start to think in it (the use of English words makes it easy), which is hard to do with something like C. Yet the language is using C below the bonnet. And being as I am only working in 6's, there is no maths to go wrong.

#INCLUDE : #INCLUDE
#CONSTANT : #CONSTANT Value
REM : REM
REMSTART : REMSTART
REMEND : REMEND
SYNC ON : SYNC ON
SYNC OFF : SYNC OFF
SYNC RATE : SYNC RATE Rate
SYNC SLEEP : SYNC SLEEP Flag Processor Friendly
SYNC MASK : SYNC MASK Ignore Camera Mask
SYNC : SYNC
FASTSYNC : FASTSYNC
CLS : CLS
SET CURSOR : SET CURSOR X,Y
PRINT : PRINT Print Statements
PRINTC : PRINTC Print Statements
INPUT : INPUT Print Statements, Input Variable
DIM : DIM
UNDIM : UNDIM
DO : DO
EXIT : EXIT
LOOP : LOOP
END : END
IF : IF
ELSE : ELSE
ENDIF : ENDIF
REPEAT : REPEAT
UNTIL : UNTIL
WHILE : WHILE
ENDWHILE : ENDWHILE
FOR : FOR
STEP : STEP
NEXT : NEXT
GOTO : GOTO
GOSUB : GOSUB
RETURN : RETURN
SELECT : SELECT
CASE : CASE
CASE DEFAULT : CASE DEFAULT
ENDCASE : ENDCASE
ENDSELECT : ENDSELECT
FUNCTION : FUNCTION
EXITFUNCTION : EXITFUNCTION
ENDFUNCTION : ENDFUNCTION
RESTORE : RESTORE String
READ : READ Varable
DATA : DATA
SAVE ARRAY : SAVE ARRAY Filename, Array Name(0)
LOAD ARRAY : LOAD ARRAY Filename, Array Name(0)
WAIT : WAIT Integer Value
SLEEP : SLEEP Number
WAIT KEY : WAIT KEY
WAIT MOUSE : WAIT MOUSE
SUSPEND FOR KEY : SUSPEND FOR KEY
SUSPEND FOR MOUSE : SUSPEND FOR MOUSE
BREAK : BREAK
DRAW TO BACK : DRAW TO BACK
DRAW TO FRONT : DRAW TO FRONT
DRAW TO CAMERA : DRAW TO CAMERA
DRAW TO SCREEN : DRAW TO SCREEN
DRAW SPRITES FIRST : DRAW SPRITES FIRST
DRAW SPRITES LAST : DRAW SPRITES LAST
RANDOMIZE : RANDOMIZE Seed Value
INC : INC Integer Value
DEC : DEC Integer Value
MAKE MEMORY : Return DWORD=MAKE MEMORY(Size In Bytes)
DELETE MEMORY : DELETE MEMORY Memory Address
FILL MEMORY : FILL MEMORY Memory Address, FillByte, Size In Bytes
COPY MEMORY : COPY MEMORY Memory Destination, Memory Source, Size In Bytes
EMPTY ARRAY : EMPTY ARRAY Array Name(0)
ARRAY INSERT AT TOP : ARRAY INSERT AT TOP Array Name(0)
ARRAY INSERT AT BOTTOM : ARRAY INSERT AT BOTTOM Array Name(0)
ARRAY INSERT AT ELEMENT : ARRAY INSERT AT ELEMENT Array Name(0), Index
ARRAY DELETE ELEMENT : ARRAY DELETE ELEMENT Array Name(0)
NEXT ARRAY INDEX : NEXT ARRAY INDEX Array Name(0)
PREVIOUS ARRAY INDEX : PREVIOUS ARRAY INDEX Array Name(0)
ARRAY INDEX TO TOP : ARRAY INDEX TO TOP Array Name(0)
ARRAY INDEX TO BOTTOM : ARRAY INDEX TO BOTTOM Array Name(0)
ARRAY INDEX TO QUEUE : ARRAY INDEX TO QUEUE Array Name(0)
ADD TO QUEUE : ADD TO QUEUE Array Name(0)
REMOVE FROM QUEUE : REMOVE FROM QUEUE Array Name(0)
ARRAY INDEX TO STACK : ARRAY INDEX TO STACK Array Name(0)
ADD TO STACK : ADD TO STACK Array Name(0)
REMOVE FROM STACK : REMOVE FROM STACK Array Name(0)
COS : Return Float=COS(Value)
SIN : Return Float=SIN(Value)
TAN : Return Float=TAN(Value)
ACOS : Return Float=ACOS(Value)
ASIN : Return Float=ASIN(Value)
ATAN : Return Float=ATAN(Value)
ATANFULL : Return Float=ATANFULL(Distance X, Distance Y)
HCOS : Return Float=HCOS(Value)
HSIN : Return Float=HSIN(Value)
HTAN : Return Float=HTAN(Value)
SQRT : Return Float=SQRT(Value)
ABS : Return Float=ABS(Value)
INT : Return Integer=INT(Value)
EXP : Return Float=EXP(Value)
RND : Return Integer=RND(Range Value)
TIMER : Return Integer=TIMER()
INKEY$ : Return String=INKEY$()
CL$ : Return String=CL$()
GET DATE$ : Return String=GET DATE$()
GET TIME$ : Return String=GET TIME$()
FLOOR : Return Float=FLOOR(Value)
CEIL : Return Float=CEIL(Value)
CURVEVALUE : Return Float=CURVEVALUE(Destination Value, Current Value, Speed Value)
WRAPVALUE : Return Float=WRAPVALUE(Angle Value)
NEWXVALUE : Return Float=NEWXVALUE(Current X Value, Angle Value, Step Value)
NEWYVALUE : Return Float=NEWYVALUE(Current Y Value, Angle Value, Step Value)
NEWZVALUE : Return Float=NEWZVALUE(Current Z Value, Angle Value, Step Value)
CURVEANGLE : Return Float=CURVEANGLE(Destination Value, Current Value, Speed Value)
ARRAY COUNT : Return Integer=ARRAY COUNT(Array Name(0))
ARRAY INDEX VALID : Return Integer=ARRAY INDEX VALID(Array Name(0))
FREE STRING$ : Return String=FREE STRING$()
GET DX VERSION$ : Return String=GET DX VERSION$()
PERFTIMER : Return Double Integer=PERFTIMER()
GET ARRAY TYPE : Return Integer=GET ARRAY TYPE(Array Name(0))
GET TYPE PATTERN$ : Return String=GET TYPE PATTERN$(Type Name$)
TEXTURE SCREEN : TEXTURE SCREEN Image Number
SET SCREEN EFFECT : SET SCREEN EFFECT Effect Number
 
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Do you use logic e.g. Do you use the IF .... ENDIF logic COMMANDS?

Show me some logic please?
Show me a small section of logic that you use, say from one if to endif
At the moment use have dodged the question. At this stage I am still thinking you are just using artistic computer graphics.
I have not seen a true line of programming yet.

I know for I use a similar computer programming language!
 
Do you use logic e.g. Do you use the IF .... ENDIF logic COMMANDS?

Show me some logic please?
Show me a small section of logic that you use, say from one if to endif
At the moment use have dodged the question. At this stage I am still thinking you are just using artistic computer graphics.
I have not seen a true line of programming yet.

I know for I use a similar computer programming language!

Then you should know what I am doing?
 
The only thing I know is that you tend toward art not science.
So are you happy with that?
Show me a small portion of you logic and I might change my impression.

You just make me suspicious of your intentions. I have already explained what I am doing.. it's obviously science based because building a particle from all 6's is extremely ingenious, and has nothing to do with art apart from being so perfectly symmetrical it is amazing. The energy conservation is perfect, there is so much science in the explanation alone that it proves itself.
 
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I like that one:

"I don't know what you're doing, what are you doing?"
"If you have to ask, you don't know what I'm doing."

It looks recursive, too.
 
You just make me suspicious of your intentions. I have already explained what I am doing.. it's obviously science based because building a particle from all 6's is extremely ingenious, and has nothing to do with art apart from being so perfectly symmetrical it is amazing. The energy conservation is perfect, there is so much science in the explanation alone that it proves itself.
Here is your chance to reveal yourself, fraud or not a fraud. A little bit of code from your program, which must be pages long to handle it all. :)
 
Here is your chance to reveal yourself, fraud or not a fraud. A little bit of code from your program, which must be pages long to handle it all. :)

If you don't understand that then I am a fraud in your head, because that is easy to understand. The loop from repeating the particle is obviously only a couple of lines. Most programmers would know that. I don't mind appearing to be a fraud, it makes me think that I am super intelligent or something. But personally I find it simple, and if somebody else was writing my thread I would be amazed at how simple they have made the universe.. as it should be. Besides which I have already uploaded my snowflake code, you must surely know that graphics don't just take on properties that create snowflakes.
 
Pincho Paxton: does your theory allow for gravity being a long-range force? Does it gauge gravity and the other forces in a physically consistent way?
What gauge are you using?

Does gravity even exist in your theory, and if so, where? Is distance well-formulated, does your theory have such a metric? What happens if distance changes, and between what kinds of objects?
 
If you don't understand that then I am a fraud in your head, because that is easy to understand. The loop from repeating the particle is obviously only a couple of lines. Most programmers would know that. I don't mind appearing to be a fraud, it makes me think that I am super intelligent or something. But personally I find it simple, and if somebody else was writing my thread I would be amazed at how simple they have made the universe.. as it should be. Besides which I have already uploaded my snowflake code, you must surely know that graphics don't just take on properties that create snowflakes.
@ Pincho Send a portion in a private message and I promise to keep it confidential. :)

Was the Snowflake code in this thread?
:)
 
Pincho doesn't have any code. It's all in his imagination.

Haven't you realized that by now?
 
Like I said, I have already predicted many things that have been found by science. The beach ball around the Galaxy, the push of Gravity etc.. many years ago. I can predict that the brain is a pressure control system, because we control energy, and energy moves into the area of least resistance. The easiest way to control pressure is scale. Muscles are a scalar system like balloons. So the brain most likely works on a pressure controlled scalar system, scaling particles down into negative mass, which become holes, which steers energy towards those holes. I can say that the cosmological constant requires a meeting of outward flow to fix it, with valleys between the meeting areas, gaps are filled by virtual particles. I can say that gravity is actually a strong force, hidden by a negative force, and that the weight on each person is ridiculously higher than we think. I can predict that the Milky Way, and other Galaxies are filled by a series of bubbles like bubble wrap, and that the bubbles protect us from this weighty force outside the Galaxy. I can predict that Gravity is a flow from space, and that the Earth acts as the area of least resistance which is the opposite to what we expect, but if you add my cosmological constant fix to atoms, it puts valleys around them, and possible negative mass holes in the middle of them.

By prediction we mean a derivation from some equation of state for your hypothesis. Not derived from rambling incoherent text.
 
Please Pincho Please. Don't waste time writing excuses show us some code. :)

You haven't made it clear what code you wish to see. I am creating zero at the moment. If I code zero then you have infinite paradox by suggesting that zero is coded. Just re-read page 1 of the thread the OP. The round particles are negative mass, and positive mass combined, and the kissing problem is the fact that they need a default location, and that the default location must be infinite, and the kissing problem is the closest you can get infinite particles to stack. It's a bit like black becomes visible against white, and white becomes visible against black, and two opposing forces create one another. The logic is just that. No need to delve into the logic infinitely. In my particle the hole creates the shell, and the shell creates the hole, which is why I use an igloo as the example.
 
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You haven't made it clear what code you wish to see. I am creating zero at the moment. If I code zero then you have infinite paradox by suggesting that zero is coded. Just re-read page 1 of the thread the OP. The round particles are negative mass, and positive mass combined, and the kissing problem is the fact that they need a default location, and that the default location must be infinite, and the kissing problem is the closest you can get infinite particles to stack. It's a bit like black becomes visible against white, and white becomes visible against black, and two opposing forces create one another. The logic is just that. No need to delve into the logic infinitely. In my particle the hole creates the shell, and the shell creates the hole, which is why I use an igloo as the example.
Here is an example of the code I use. ( It was part of my attempt to produce computer generated DNA.):

Sub Formula_Set_Combo()


' Formula_Set Macro
' Macro recorded 10/11/2007 by Robittybob1

Dim Counter As Integer
Dim Down As Integer
Sheets("FastMacro").Select
Cells.ClearContents
Counter = Sheets("Grid").Range("A2")
Sheets("Grid").Range("A5") = 5
Application.Run "'Grid makerLevin.xls'!Variables_Set"

Counter = Sheets("Grid").Range("A2")
Down = Sheets("Grid").Range("A5")

Sheets("Variables").Select
'Next Formula A
Cells.ClearContents
Range("A1:A" & Counter).Select
Selection = "A"

Range("B1").Select
Selection.FormulaR1C1 = 1
Range("B2:B" & Counter).Select
Selection.FormulaR1C1 = "=R[-1]C+1"

Range("C1:C" & Counter).Select
Selection.FormulaR1C1 = " = Range(A"

Range("D1").Select
Selection.FormulaR1C1 = 1
Range("D2:D" & Counter).Select
Selection.FormulaR1C1 = "=R[-1]C+1"

Range("E1:E" & 2 * (Counter) - 1).Select
Selection.FormulaR1C1 = ")"

Range("F1:F" & Counter).Select
Selection.FormulaR1C1 = "=RC[-5]&RC[-4]&RC[-3]&RC[-2]&RC[-1]"

Selection.Copy
Range("I1").Select
Selection.PasteSpecial Paste:=xlPasteValues, Operation:=xlNone, SkipBlanks _
:=False, Transpose:=False
Application.CutCopyMode = False
Selection.Replace What:="Range(", Replacement:="Range(""", LookAt:=xlPart _
, SearchOrder:=xlByRows, MatchCase:=False, SearchFormat:=False, _
ReplaceFormat:=False
Selection.Replace What:=")", Replacement:=""")", LookAt:=xlPart, _
SearchOrder:=xlByRows, MatchCase:=False, SearchFormat:=False, _
ReplaceFormat:=False
Selection.Copy
Sheets("FastMacro").Select

Range("B1").Offset(Down, 0).Select
ActiveSheet.Paste
Application.CutCopyMode = False
Down = Down + Counter + 3
Range("B1").Offset(Down, 0).Select
Sheets("Variables").Select
Cells.ClearContents




'Next Formula B
Range("A1:A" & Counter).Select
Application.CutCopyMode = False
Selection = "B"
Range("B1").Select
Selection.FormulaR1C1 = 1

Range("B2:B" & Counter).Select
Application.CutCopyMode = False
Selection.FormulaR1C1 = "=R[-1]C+1"

Range("C1:C" & Counter).Select
Selection.FormulaR1C1 = " = Range(B"


Range("D1").Select
Selection.FormulaR1C1 = 1
Range("D2:D" & Counter).Select
Selection.FormulaR1C1 = "=R[-1]C+1"

Range("E1:E" & Counter).Select
Selection.FormulaR1C1 = ")"



Range("F1:F" & Counter).Select
Application.CutCopyMode = False
Selection.FormulaR1C1 = "=RC[-5]&RC[-4]&RC[-3]&RC[-2]&RC[-1]"

Selection.Copy
Range("I1").Select
Selection.PasteSpecial Paste:=xlPasteValues, Operation:=xlNone, SkipBlanks _
:=False, Transpose:=False
Application.CutCopyMode = False
Selection.Replace What:="Range(", Replacement:="Range(""", LookAt:=xlPart _
, SearchOrder:=xlByRows, MatchCase:=False, SearchFormat:=False, _
ReplaceFormat:=False
Selection.Replace What:=")", Replacement:=""")", LookAt:=xlPart, _
SearchOrder:=xlByRows, MatchCase:=False, SearchFormat:=False, _
ReplaceFormat:=False
Selection.Copy
Sheets("FastMacro").Select
.....
 
Well I'm not trying to program anything. My DNA should self build. All I'm creating is 'The Game Of Life' which has local rules. Scale up, scale down. I'm not giving the Universe any pre-conceptions. I am just trying to organize the infinite particles into their start positions.
 
Well I'm not trying to program anything. My DNA should self build. All I'm creating is 'The Game Of Life' which has local rules. Scale up, scale down. I'm not giving the Universe any pre-conceptions. I am just trying to organize the infinite particles into their start positions.
Now are all these local rules, and changes all done manually or is it via a coded program. I could help you write the code in visual Basic if you needed help on it.
 
Now are all these local rules, and changes all done manually or is it via a coded program. I could help you write the code in visual Basic if you needed help on it.

The rules are coded at a level that the Universe can understand. Which means that all code has to happen as an effect of a previous cause. I can code it easily, but I am currently working on a Neural Network because I need some money. I can't make money on a program that nobody can understand.
 
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