It makes a great deal of difference. The Imperium has a shitload of ships, yes. That I do not deny. However, they have to spend most of those ships protecting their own territory and reinforcing planetary defenses. In addition, it takes decades to gather a massive warfleet for most major crusades. And they don't all arrive at once. You're not going to see 20,000 Imperium warships pop over to the UFP one day. It's going to probably be a few hundred or thousand over the course of a decade. The Imperium typically deals with large scale wars as a war of attrition. Humanity in the 23rd century lived on a thousand. To give you an idea, in 2069, humanity had colonized Luna, Mars, and had a few asteroid bases. By 2078 they established their first colony on Tera Nova (that didn't go so well...). By 2267, Kirk told Cochrane that they had spread to over a thousand worlds since his absence (looong story). So in roughly two hundred years after gaining warp technology, humans alone have spread to a thousand worlds. And keep in mind by the time of the 22nd century, Earth only had maybe a few dozen or so. I expect by the 24th century that the entirety of the Federation itself probably has tens of thousands of worlds. We also know that in a full on war against the Dominion, the Federation was expected by highly intelligent genetically altered humans that the Federation would suffer 900 billion casualties. And of course, that's presuming that there's still people for the Dominion to rule over, so the Federation's population is a great deal higher than that. Assuming that's a 50% casualty list of the population, the Federation has a population of about 1.8 trillion, though I think we could probably go as high as 3.6 trillion; a quarter of the population. So roughly 2-4 trillion people. Still, to keep it conservative and given that populations probably aren't growing at a massive rate, you can probably expect that the population is 1.8 trillion. Ah seems, they're in an area densely populated with habitable worlds. Still, they seem to think that taking dozens of human worlds is a massive achievement to their expansion. Why would I be talking about the holodeck? Granted, the holodeck would be useful in the fact that it could help starships train soldiers in fighting against the orks via realistic combat training. But you honestly seem to be at a lost to what I mean. First and foremost, let's talk about starships. First off, the Orks are more or less as powerful as their Imperial counterparts, and we know how powerful they are; Using lances here is rather difficult and honestly almost impossible, but we can use the macrobatteries. The macrobatteries themselves directly only affect a small area a "few dozen meters across". I'll assume that since it compared it to the lance, it's not considering the shockwave as part of that. In which case, I'll take that as the radius of the fireball. With that in mind, the yield of each macrobattery is 1-3 kilotons. So your bulk weapon on a ship is not going to be too high. Now, for a really large ship, with a thousand of such guns, that isn't bad. You'd be tossing out a total of 1-3 megatons with just the macrocannons. But compared to Starfleet, whose photon torpedoes have far greater yields: Okay, the standard payload for a a photon torpedo is 1.5 kilograms. According to the DS9 TM, which expresses its yields in the Star Trek isotons (a made-up figure for them), the the typical payload of a photon torpedo is rated at 18.5 isotons: Out of the theoretical 25 isotons: Since the theoretical yield of antimatter/matter reactions is 64.44 megatons, the yield of a typical photon torpedo would be 48.33 megatons. Even if we assume that only a quarter of that energy is going to hit the Imperium ship upon impact, that's 12.08 megatons. A few megatons can take down a layer of shielding from the macrocannons. A dozen megatons from a single torpedo is going to punch right through those Ork shields. Then of course, we also have the phaser. EDIT Now, the phaser it This is where the TM gets confusing. First, we're given two different power levels for each one. On the one hand, the personal phaser indicates that its power output is along the lines of 1.55 x 10(6) for its discharge energy. That would seem to implicate 1.55 megajoules. But in the weapon phaser section, even the type II's are rated as having .01 MW. They both can't be right and it's obvious what each one means. However, if the torpedo issue told me one thing, it's that this guy doesn't do so well when you write energy in its abbreviated form. Upon further consideration, a producing 1.55 megajoules is also pretty high. Especially when you compare it to a ship-mounted phaser that's much larger. So I'll go with the lower figure on the hand phasers. This gives your basic Type II an output of 10 kilowatts. At this level, a discharge at .28 seconds will destroy (blow up) a 630 cubic meters of rock. This is equal to destroying a 10.6 meter asteroid. Going with a hard granite for the rock and assuming cratering energy, the output of a phaser would equate to a .2 ton bomb--or the equal of roughly 836.6 megajoules. If you were to maintain the firing rate for 1 second (note, I am not saying that this is possible, megawatts determines the rate of energy, not the total energy outputted), it would equate to 2.988 gigajoules, or roughly half a ton of explosives. A single phaser array element is 510x more powerful than that, so it would destroy 331,500 cubic meters of rock. This is roughly (I try to keep it lower so as not to go over without spending forever on it) equal to destroying a 85.6 meter rock via cratering. Which is equal to 113.5 tons of TNT. This comes out to 1,104,605,357.14 cubic meters of rock being destroyed. Using a hard granite asteroid with a volume of 1,100,000,000 cubic meters, the cratering energy is 379.5 kilotons. Equal to a 1,280 meter sized asteroid. This of course, would only be from a 1 second sustained blast on the target. So, a typical pot shot from GCS's main phaser array (ie, the largest one had ~933 elements on it, where as others can have as few as 18), would equate to probably about 100-380 kilotons. However, the GCS's arrays have a maximum operation time of 45 minutes. Interestingly enough, it would mean that the Enterprise D could destroy up to 2,982,434,464.278 cubic kilometers of rock. To compare, Earth's moon, Luna, has a cubic mass of ~22,000,000,000 kilometers. So with its main phaser array, the Enterprise D could destroy a volume equal to just over 1/10th the moons volume. It could probably bump it up to 2/10th with its secondary array. The Type Xs, which the GCS uses, is the heaviest phaser design of them all--to be fair. The Type VIII that the Excelsior class used for example, is presumably going to be lower in pound for pound firing than a GCS element. Probably closer to 2-3 megawatts per second. However, you can expect the Akira, Nebula, Nova, Intrepid, and similar new ships who make use of the same phaser arrays to produce similar level of outputs from their emitters. But Excelsior, Miranda, and Centaur will have a much lower output rate and possibly a lower endurance rate (though I can't imagine they'll fall below 25 minutes). This is the work-up for a typical Ork Kroozer. Take note of the highlighted portions; its acceleration is rated at 2.7Gs. Now, let's be clear before we go forward. 2.7Gs is downright amazing. This thing is roughly 4.5 kilometers in length and has a mass of 30 megatonnes. And it can presumably perform these accelerations without throwing the crew around. 2.7Gs translatees into 27 meters per second (1g = 10 meters a second). This ship can presumably accelerate to a maximum velocity of about 106.77 km/s to 247.35 km/s. That equates to roughly .03559c to .08245c. 1c of course, being the speed of light. This is based upon the stated distance of crossing the distance between Earth and Luna in an hour and the distance between Earth and the Sun in roughly two weeks. This however, pales in comparison to the acceleration capabilities of the Federation: In testing, the Ambassador failed to reach the 10 km/s acceleration required on pure thrust alone, so they used a spacetime driver coil similar to warp drives to basically help move the ship. Keep in mind that the Ambassador is a pretty big ship. This is also the actual speed of the Enterprise D, suggesting that during the time between the two ships, this improved: Ie, the Enterprise D, if it really books it, can possibly exceed 1,000g of acceleration (ie, 10 km/s), though we can probably determine that 1,000g is probably the standard max for the Galaxy Class. Then you get to the whole issue of combat range. Now, 40k ships can engage at ranges of tens of thousands of kilometers. Your average macrocannon for example, has a range of 6 VU. In the game, it indicates that as a note, this is 10,000 kilometers per 1 VU and a weapon can fire at a distance up to double its range with some expectation to hit, suggesting that the macrocannons have a range of 120,000 kilometers. Some weapons, such as the sunsear laser batteries, can even hit as far away as 180,000 kilometers! Lances however, seem to be limited to ranges of 5-6 VU or 100,000 to 120,000 kilometers. So Macrocannons (average Mars design) Most Effective Combat Range: Up to 60,000 km Max Effective Range: Up to 120,000 km Lances Most Effective Combat Range: 50,000 km Max effective Range: 100,000 km Battlefleet Koronus also gives us ranges on Nova Cannons and Torpedoes. Torpedoes in this case, appear to have a combat range of 60, but unlike other weapons, it can only travel at its max combat range. However, regardless that gives us a max range of 600,000 kilometers. Your average Nova Cannon seems to have a range of 6-40 VUs, or 60,000 to 400,000 kilometer ranges. I'm not entirely clear on if that can be hurled at double ranges, for 800,000 kilometers. Unfortunately, these weapons fall a bit short of their Starfleet counterparts: Phasers have a maximum tactical range of up to 300,000 kilometers. Consider that this is in the range of maximum distance for the Imperium's torpedoes. And this is rather pale in comparison to the sheer distance of a photon torpedo: This is the shorter range version. It has a range of 750,000 kilometers. Keep in mind that this out ranges every Imperium weapon with the possible exception of the Nova Cannon. This one, which came about roughly fifty years later, has a range of 3.5 million kilometers. That said and done, while a starship could snipe at those ranges, it'll probably shift close enough to be able to use its phasers effectively. However, one thing should also be noted. While ships in Trek tend to move closer tens of thousands, thousands, and hundreds of km--even closer, these are also against ships that can move at 1,000G+ accelerations (smaller ships can apparently move faster at acceleration speeds than the Galaxy class, even the older transport that Scotty was found on). In addition, these ships are much smaller. The largest Alpha-Beta power is the Romulan Warbird, which is a kilometer in length and the Galaxy is just over 600 meters in length. And these are heavy cruisers/dreadnoughts for the Romulans and the Federation. Compare that even the Sword Frigate is 1.6 kilometers in length; roughly three times the length of a Galaxy class. For humans? Never specifically stated. I can't find the one on them testing new methods of assimilation for others, however, I do have the quotes on how they truly operate when they want something: Q Who A few things to note. First, Arturis's own people are much more advanced than the Federation. Their quantum slipstream could actually travel 60,000 LY in three months. That would make their ships capable of 240,000c. Compare this to Voyager, who at high warp (and one of their fastest ships to boot) could in theory make that same trip in about 70-75 years. Perhaps less with a proper navigational route (stars and subspace can vastly reduce or increase a ship's effective velocity, actual warp figures are "average" calculations). Arturis indicates that the Borg had been wearing them down for centuries until the Borg finally decided to come for them; in that case, they brought hundreds of cubes. And keep in mind that this is after they suffered a heavy war with 8472 and were on the verge of complete loss. If the Borg Collective wanted the Federation that badly, they could have sent a dozen or hundreds of cubes and they'd effortlessly win. I never said they were entirely immune. That doesn't even make sense. However, they are shielded--or otherwise insanely durable considering that a torpedo in Half a Life were able to penetrate into the stellar core of a star. Also, at closer ranges, a torpedo detonated by a phaser causes some weird, bizzare subspace shockwave. Which is pretty dumb when you consider that would just make it easier to lock onto them and drill in, setting off the warhead. It's better to have a faster, more fragile missile than it is a tougher, but slower one. Especially when they likely aren't to have amazing levels of acceleration given what their ships are limited to. Honestly...the Enterprise D itself might have near or greater acceleration capabilities than the Imperium's own missiles. ...Okay? What can't be? Assuming it has sufficient enough mass and durability. Okay...that's not the same as using psychic energy to create a force field or anything. While interesting, even if they do blow up the torpedo, causing an immediate detonation at close range, the photon torpedo is still going to hurt. Unless it's several kilometers. How far away do they detonate? In what sources? Plenty of authors make mistakes. Unless it's in a codex, that's all I'm going to chalk it up to. That or flukes. Sorry, but the Tyranid's basic method of FTL gives them away light years in advance: A mobile ship like the Enterprise D has an effective sensor range of 17 light years and it can detect gravimetric distortions. In other words, the Tyranids very method of FTL immediately signals their arrival far in advance. Probes, subspace telescopes, and simple defenses would allow the UFP to have days in advance of a Tyranid invasion. Only the most outer, smallest colonies would possibly be taken by surprise--and even then they'd be able to radio ahead well before the Tyranids actually arrived in system. I make no assumptions: Data could detect that there was no animal life within 50 kilometers of their position--no rodents or anything. In fact, he was even able to determine that there were only a large degree of animal remains, most of which were fossilized. That seems pretty damn accurate and he was using a personal tricorder. The ship sensors have a range of light years--do you really think they can't determine if there's any significant life signs? Please. Not to mention that we know from First Contact: Data was not only able to determine Earth's population with the sensors, but he was also able to determine that all of them had become Borg. Again, not the first or last time that we've been shown that they're capable of determining not only population number, but type. Then we go back to the previous issue. Except while fleets do spread out into arms, they don't spread out to more than a few dozen. And Starfleet's going to be able to monitor those arms thanks to their ability to scan their FTL drive from a fair distance. And then they're going to adjust their tactics to meet the oncoming tendrils. What excuse? It's how American TV works. George Lucas made it popular and it's remained a staple of Stargate, Babylon 5, Star Trek, and Andromeda. Or do people not really toss each other across the room because the people themselves are clearly flopping and bodies are entirely in the wrong positions? Or do those spaceships in Plan 9 from Outer Space actually fly via invisible string in space? Really? Source? Quote them. The bombs are for planetary use. They can effortlessly blast the Tyranids into vapor with their phasers and photon torpedoes. Granted. Of course, 8472 was able to effortlessly survive Borg weapons. Even if we just put them on par with Starfleet weapons (unlikely), 8472 is far more durable than anything the Tyranids have ever faced. It doesn't really matter. Any armor, regardless of being organic or not, that can survive a nuclear warhead, is going to be much more durable than something that can be penetrated by terajoule level lasers. *shrug* Even if you go with that route, they're still vulnerable to Borg nanoprobes. Anyway, that's all for now.