Yuriy said:
You should hit a white ball by red one to send the white ball directly (without reflection from the sidewalls) into a pocket.
How many choices do you have to do that if:
1. The balls have the same weight.
2. The red ball is twice as heavas the white one.
I am not sure what you mean by "how many choices?" Are you referring to how many pockets there are?
For one set up assuming 6 pockets [the white ball spotted, the red ball on, or near, a miorror reflection of the white ball - the opposite "spot" would work.
You may cut the white ball in one of the two nearest pockets, or you may bank the red ball on the back rail (nearest the white ball) back and then cut the white ball into one of two side pocket or one of two remaining corner pockets.
Of course you may use variations on banking the red ball with as many sidewalls that do not diminish the momentunm of the collision process such that the white ball is not driven sufficiently far to enter a pocket.
With sufficient velocity of the red ball struck with the cue stick the white each ball can be sent into the pocket on a staight line or with a "cut". The difference in weight of the ball can be compensated for with velocity variations of the moving red ball (AKA the cue ball).
Now, what if the heavier red ball strikes the lighter white ball with the balls aligned perfectly? Will the heavier red ball follow the lighter one - angle of collision = 0 - into the pocket because of the excess momentum of the red ball? Not necessarily. By using low English generated backspin of the heavier red will prevent a scratch. Or this may be another choice, scratching that is.
Or if you are playing "position" (still straight line redball-whiteball-hole) you might try using variations of English. The safest technique, depending on the relative distance balls and pocket, would be a variation on low English, either left or right.
Geistkiesel