OK, I have found the info, it was made for House and was called Savage Scape:
Encore Hollywood Builds Unprecedented Visual Effects for House’s “Savage Scape”
Jon Silberg September 28th, 2009
Fox’s unique medical drama, House, is known for innovative storylines and far-out visual effects and the show’s sixth season is no exception—offering some of the most ambitious situations to date. The third episode of the season, entitled “Epic Fail” which aired Monday, Sept. 28th, follows a videogame developer who loses touch with reality and seems to inhabit the dangerous and gruesome world of an immersive game called “Savage Scape.”
Encore Hollywood created the visual effects for the episode, displaying a level of sophistication and fine detail rarely, if ever, seen to this extent on series television. In three separate scenes, “Epic Fail” immerses viewers inside an all-3D-CGI world—a world set in a bizarre laboratory, out of an alternate dystopian future, populated by strange mutations.
House Visual Effects Supervisor Elan Soltes approached Encore Hollywood as soon as he learned about the game concept, just four months before the airdate, to discuss how to create what would become six minutes of pure CGI for the fictional game “Savage Scape.” The visual effects team at Encore collaborated with House writers, producers and the episode’s director, Greg Yaitanes, to develop elaborate, multilayered looks for a video game that doesn’t really exist. “I knew that if we were going to be constructing a video game for the show, we’d have to get started right away,” Soltes recalls. “In the real world of gaming, the development process can take three or four years.”
“Epic Fail” was an unprecedented challenge for Encore Hollywood, which has provided visual effects over the course of House’s six-season run creating visceral images of patients’ internal organs that no real camera could capture and adding other visual elements that keep viewers surprised.
The massive undertaking involved motion capture as well as more than 15 artists working in Autodesk packages 3D Studio Max and Inferno, as well as eyeon Fusion, among other tools, to build the multilayered environment required to bring the world of “Savage” and its chimera-style mutant characters to life.
More at:
http://blog.digitalcontentproducer....ented-visual-effects-for-houses-savage-scape/