James R#75;
Additional response.
I don't have a clue what you mean by "biased" or "fair", in this context.
bias
1. preference: an unfair preference for or dislike of something
2. statistics distortion of results: the distortion of a set of statistical results
The lottery is a fair game of chance, where everyone who buys a ticket has the same probability of winning. The winner is decided by a random drawing within the system.
The player's chance of winning by switching is 2/3, as has been amply demonstrated, if the player is playing the game as described in the rules above.
If you have a choice of 2 things, there can only be 2 outcomes. That does not depend on what activity. It's a rule of logic. Dinner, Italian or Chinese. Tie, blue or green. To your office, stairs or elevator. People make these simple decisions every day around the world.
The 1/3, 2/3 ratios are a consequence of session frequency manipulation, (game rigging) shown repeatedly.
Savant reply to Whitaker,
"Yes; you should switch. The first door has a 1/3 chance of winning, but the second door has a 2/3 chance."
She is using the misleading visual aid of 1/3 car in each door. When door 3 is opened, she erroneously adds the 1/3 from the ghost door to door 2, an error in basic probability. Since probability is determined from a history of all possible events,
if the history is reduced from 3 to 2, you calculate a new probability as 1/2.
Possible choices = number of closed doors.
No. They don't have control over which of your "sessions" is played. Which "session" is played is determined by the player's choices and where the car happens to be at the start of the game.
You win here because I didn't express myself correctly. The distribution of prizes is the same for all doors. For the purpose of simplicity, the same setup is offered for each game with the car in door 1. Each player applies their own independent choices.
He was the statistics student who proposed the original hypothetical variation of the game show in 1975 using 3 boxes, 1 with keys to a new car and 2 empty.
He used Monty Hall as his host, forming the association 'MH game show'.
He made the same conclusion as Marilyn Savant. When he sent his paper to 'The American Statistician', he got some negative reviews. Considering the readership of the magazine, that would be significant. He sent a 2nd letter using conditional probability.
My interpretation was negative, and did not find any reference to the 2nd response.
What is the difference between a "necessary restriction" and an "unnecessary restriction", in the game we have been discussing?
The host can only open 1 door per session.
case 1.
If the player selects door1 with the car, the host has 2 choices of goat doors.
Logic allows the host to open door 2 in 1 session and door 3 in a different session.
case 2.
If the player selects door 2 or door 3, the host opens door 3 or door 2, in separate sessions. That is a total of 4 sessions. Since the choices are random, for a large number of sessions, each would occur with a frequency of 1/4. No one has altered any factor of the game. Both Selvin and Savant thought case 1 was 1 session because there are 3 doors. Instead of playing it in 2 sessions, they played it as 1 with the host alternating opening door 2 and door 3. The stay prize was the car, but the session was played half as often as the case 2 sessions. The player wins a car 1/3 of the sessions, which favors a switch. If they had accepted the 4 session method, the win car ratio would be 1/2 and a fair game for all players. Their frequency of play created the bias that allowed a strategy to 'beat the system'. Remove the bias and you have a fair game of chance.
The Monty Hall game is not merely a game of chance. Are you claiming that it is?
The player could not predict where the car was, the game was literally a guessing game. The game did not require any special knowledge or mental processing.
------------------------------------------------------------------------------------------------------
The game rules for Selvin and Whitaker were the same, and Savant understood them.
One objection is misinformation in an era of fake news and internet scams.
A greater objection is the notion of the common person not capable of making simple decisions. They do it every day world wide. The use of 'counterintuitive' cannot correct an error in thinking.