Sarkus;
"If a person comes in from the blue and sees the two doors left closed and knows a car is behind one of them, then for thatperson the choice would be 50:50 as to which door. Because that would be an independent event to what has gone before."
If a person outside the studio was offered to come inside and fill in for the player, they would be aware of the empty door. The substitute has no less knowledge of the car location than the player and can only make a random choice like the player. How or when the door was opened is irrelevant to the current session.
The player did not gain any constructive information that would provide any advantage. The player used their 1st choice of 1 of 3 closed doors. The host opening a goat door eliminated that door. In the world of reality, the distribution of prizes changes from 1 car and 2 goats to 1 car and 1 goat. I find it amazing that no one seems capable of comprehending the fact there are not 3 ways to choose 1 of 2 things. If you think there is, what's the 3rd way?
The fair game.

A session is labeled by the initial of the player.
Player is p, host is h, remaining closed door is r.
There are 2 sessions (ways to play) if the door is a car door.
There are 3 distinct prizes in general, thus 2 different goats.
There is 1 session if the door is not a car door.
Each player begins with 3 doors.
Since only 3 of the 4 sessions can be assigned to 3 doors,
there are 2 sets of sessions S1 and S2.
Probability is the ratio of (#successful events)/(#possible events), e/s.
If S1 is used, e/s = 1/3, but B is excluded.
If S2 is used, e/s = 1/3, but A is excluded.
All possible events s = 4.
This should explain the difference why win car ratio is determined by number of choices, not number of doors.
The car door is offered twice for each round of 4 sessions. Savant and Selvin, were asking the host to open the goat doors half as often when the player chose the car door compared to when the player chose the goat doors. The fair game eliminates that bias.
The player has made their choice in column p. The host cannot alter that choice, so their choices are independent. If the player accepts the option to switch, their 2nd choice is column r which is determined by column p. I.e., is it c, g or g, c.
The p vs r column shows no advantage in switching.
That was already known, since a game of random choices is not predictable, just like the lottery. There is no algorithm or method to form a basis for a strategy. (Selvin as a statistics student should have known that.)
"Notice in your post #189 your "corrected" frequency diagram has door 1 picked 50% of the time."
"Do you accept that, in a fair game, each door has equal probability of being picked by the player? If so, that initial probability MUST be 1/3 for each door. Not the 1/2 for door 1 and 1/4 for the other 2."
As explained in 'the fair game', it depends on what you consider as all possible outcomes.
"For some reason you seem resistant to learning."
I enjoy learning, more so in the beginning with Special Relativity at Physforum. A fast moving clock running slower seemed strange but interesting.
Lost interest, partly due to the collective attitudes of some forums, and less interest in science in general. I don't have to know how far Alpha Centauri is, since I don't plan to go there anytime soon.
"If a person comes in from the blue and sees the two doors left closed and knows a car is behind one of them, then for thatperson the choice would be 50:50 as to which door. Because that would be an independent event to what has gone before."
If a person outside the studio was offered to come inside and fill in for the player, they would be aware of the empty door. The substitute has no less knowledge of the car location than the player and can only make a random choice like the player. How or when the door was opened is irrelevant to the current session.
The player did not gain any constructive information that would provide any advantage. The player used their 1st choice of 1 of 3 closed doors. The host opening a goat door eliminated that door. In the world of reality, the distribution of prizes changes from 1 car and 2 goats to 1 car and 1 goat. I find it amazing that no one seems capable of comprehending the fact there are not 3 ways to choose 1 of 2 things. If you think there is, what's the 3rd way?
The fair game.

A session is labeled by the initial of the player.
Player is p, host is h, remaining closed door is r.
There are 2 sessions (ways to play) if the door is a car door.
There are 3 distinct prizes in general, thus 2 different goats.
There is 1 session if the door is not a car door.
Each player begins with 3 doors.
Since only 3 of the 4 sessions can be assigned to 3 doors,
there are 2 sets of sessions S1 and S2.
Probability is the ratio of (#successful events)/(#possible events), e/s.
If S1 is used, e/s = 1/3, but B is excluded.
If S2 is used, e/s = 1/3, but A is excluded.
All possible events s = 4.
This should explain the difference why win car ratio is determined by number of choices, not number of doors.
The car door is offered twice for each round of 4 sessions. Savant and Selvin, were asking the host to open the goat doors half as often when the player chose the car door compared to when the player chose the goat doors. The fair game eliminates that bias.
The player has made their choice in column p. The host cannot alter that choice, so their choices are independent. If the player accepts the option to switch, their 2nd choice is column r which is determined by column p. I.e., is it c, g or g, c.
The p vs r column shows no advantage in switching.
That was already known, since a game of random choices is not predictable, just like the lottery. There is no algorithm or method to form a basis for a strategy. (Selvin as a statistics student should have known that.)
"Notice in your post #189 your "corrected" frequency diagram has door 1 picked 50% of the time."
"Do you accept that, in a fair game, each door has equal probability of being picked by the player? If so, that initial probability MUST be 1/3 for each door. Not the 1/2 for door 1 and 1/4 for the other 2."
As explained in 'the fair game', it depends on what you consider as all possible outcomes.
"For some reason you seem resistant to learning."
I enjoy learning, more so in the beginning with Special Relativity at Physforum. A fast moving clock running slower seemed strange but interesting.
Lost interest, partly due to the collective attitudes of some forums, and less interest in science in general. I don't have to know how far Alpha Centauri is, since I don't plan to go there anytime soon.