http://www.deviantart.com/deviation/11263772/ click on image for the fullsize image.. *note for simplicity most cubes were drawn in an orthogonal prespective*
ok well i figured i should put my money where my mouth is and actually draw out some visualizations of hypershapes ..
now i could also draw what you were saying of a 4d cube where its a 3d cube that you can see both sides of .. this is very easy you simply draw two cubes, shade them oppositly , then cross your eyes and your steroscopic vision will allow you to see both sides of a shaded cube..
this is mostly to show you my ideas on hypercube visualization i dont think its anything that new .. i made a "shorthand" method of drawing general hypershapes which i describe over at the page..
and if you will look to the far left underneath the blue hypercube which im not quite sure as to how many dimensions it is .. is it 6 ? i get confused with numbers not images
anyway there is a 3d cross of 6 cubes.. this is what i believe to be the answer to unpacking a 4d hyper cube i further unfolded that 3d cross *its to the right of it* which was very easy .. i imaging a 5d hyper cube would be much the same way except you might have to have certain parts not connected ..
basically what your talking about is in 3d world called uv mapping.. where you take each face of a 3d object and flatten it in a sensible way so that you can put textures on the 3d shape.. i was thinking prolly a more proper way to do this would be to use the vectors instead of faces for this problem since when you do it by face you replicate vectors.. but both ways can work i actually did the face version and not the vector version to show you its possible.
why does a 4d cube convert to a 3d cross ? well because a 3d cube converts to a 2d cross thats why .. each time you flatten all your doing is figuring out a way to represent a higher dimensional shape in a lower dimension and this problem only needs you to lower by 1 so yea..
i hope this agrees with your ideas of visualization as well.. i thought this was a pretty fun problem actually ..
ok well i figured i should put my money where my mouth is and actually draw out some visualizations of hypershapes ..
now i could also draw what you were saying of a 4d cube where its a 3d cube that you can see both sides of .. this is very easy you simply draw two cubes, shade them oppositly , then cross your eyes and your steroscopic vision will allow you to see both sides of a shaded cube..
this is mostly to show you my ideas on hypercube visualization i dont think its anything that new .. i made a "shorthand" method of drawing general hypershapes which i describe over at the page..
and if you will look to the far left underneath the blue hypercube which im not quite sure as to how many dimensions it is .. is it 6 ? i get confused with numbers not images
basically what your talking about is in 3d world called uv mapping.. where you take each face of a 3d object and flatten it in a sensible way so that you can put textures on the 3d shape.. i was thinking prolly a more proper way to do this would be to use the vectors instead of faces for this problem since when you do it by face you replicate vectors.. but both ways can work i actually did the face version and not the vector version to show you its possible.
why does a 4d cube convert to a 3d cross ? well because a 3d cube converts to a 2d cross thats why .. each time you flatten all your doing is figuring out a way to represent a higher dimensional shape in a lower dimension and this problem only needs you to lower by 1 so yea..
i hope this agrees with your ideas of visualization as well.. i thought this was a pretty fun problem actually ..