Orleander
01-26-08, 08:35 PM
whatever happened to it? I thought it was gonna be a revolutionary thing.
http://www.wam.umd.edu/~esimons1/pictures/virtual_reality.jpg
http://www.wam.umd.edu/~esimons1/pictures/virtual_reality.jpg
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View Full Version : virtual reality Orleander 01-26-08, 08:35 PM whatever happened to it? I thought it was gonna be a revolutionary thing. http://www.wam.umd.edu/~esimons1/pictures/virtual_reality.jpg draqon 01-26-08, 08:41 PM it is too cumbersome to be fully acknowledged phlogistician 01-28-08, 04:24 AM whatever happened to it? I thought it was gonna be a revolutionary thing. The Nintendo Wii is a step in the right direction, it won't be long before another console incorporates Wii style controls, and 3D goggles. I admit I had hoped for it sooner, I went to various Computer Graphics shows in the late 80's, and played on VR games there, and computer hardware has improved so much since. You can knock up a PC that supports 3D goggles, but they don't as yet detect head movement, we need a fusion of Wii-mote and 3D goggles to come, and we're there. Stryder 01-28-08, 07:42 AM VR exists, it's just currently not commercially available. For the most part VR is used in Universities, Hospitals, even in Museums along with various forms of Engineering. Most of the equipment is expensive and obviously people haven't necessarily generated programs for the controllers available because of the limited application while computers weren't powerful enough to generate virtual environments. Of course with the Increase in computing power, Virtual Reality will eventually start to make a comeback as the systems it requires become available for cheaper. Xelios 01-28-08, 08:39 AM I think one of the bigger problems is the eye strain most 3D goggles produce. Our eyes just weren't built to focus on a screen an inch away, and any kind of video lag will get disorienting very fast. Stryder 01-28-08, 01:12 PM I think one of the bigger problems is the eye strain most 3D goggles produce. Our eyes just weren't built to focus on a screen an inch away, and any kind of video lag will get disorienting very fast. This is where Augmentation comes into play, A visual output relects off a glass sheet in front of your eyes it can appear to be double the distance away from where it was initially outputted. Also using such augmentation allows keeping disorientation to a minimum. Of course it will take time before it's a commercially viable option still because of the testing. Xelios 01-28-08, 04:08 PM Interesting, I hadn't heard of that. I did see an article recently about a simple display fitted inside a contact lens, but how they expect to get a useable picture out of a display 10mm wide sitting 5mm from your retina is beyond me :shrug: |