"Time Folds" ~ Stan Romanek's Mystery Equations

Discussion in 'Physics & Math' started by TIME02112, Dec 31, 2003.

  1. TIME02112 Registered Senior Member

    Messages:
    62
    [Stan Romanek's
    Mystery Equations]: Great Stuff, Thanks for pointing this out William!
    http://www.rense.com/general46/stan.html

    Also See the URL on [Time Folds]:
    http://log24.com/log03/1010.htm

    I especialy am intriged by "Tesseracts" Very interesting read here!

    ---T12


    The Tesseract
    March 2000
    http://www.maa.org/editorial/knot/tesseract.html

    "Mathematics spans all dimensions" is the theme for the coming Math
    Awareness Month 2000. As in the past years, the Math Forum is hosting
    a site devoted to the event that opens with a beautiful interactive
    poster. The poster highlights dimensions 0, 1, 2, 3, and 4. Probably
    in order to keep the work to a manageable amount, creators of the
    site have wisely skipped all the fractal dimensions of which we all
    are aware nowadays. This of course opens doors to a Zenonean inquiry:
    how does one get, say, from 1 to 2 with infinitude of dimensions in-
    between? On the other hand, the site gives an inspiring coverage to
    the human dimension of mathematics.

    A hypercube is a multidimensional analogue of a 3-dimensional cube in
    that each coordinate of a point in a hypercube is restricted to the
    same 1-dimensional (line) segment. The Tesseract is a 4-dimensional
    hypercube. In anticipation of MAM 2000, a remark by A. K. Dewdney
    served an additional reason to write about the tesseract. He
    wrote, "Dimensions seem to creep in everywhere as HYPERCUBE is
    written." Dewdney was referring to matrices (2-dimensional objects)
    and vectors (1-dimensional objects) that are part of any modern
    computer language. They are also handy in describing and manipulating
    multidimensional objects. It's a tribute to these mathematical
    notations that they make a CUBE variant of the program virtually
    indistinguishable from its HYPERCUBE analogue.

    The first applet below serves to demonstrate the inductive
    construction of the tesseract. (Links to other related sites are
    listed at the bottom of the page.)

    Press the Start button to begin the demonstration. The label then
    converts to Continue. Keep pressing the Continue button to watch the
    successive steps of the construction. When finished, you'll be able
    to rotate the tesseract with sliders or by dragging the mouse. (You
    may also Skip the demonstration but remember that holding down the
    Shift or Control key changes the plane of rotation.)

    The applet also shows the cross-section of the tesseract by a
    hyperplane given by the equation:

    Ax + By + Cz + Dh = E.
    (Throughout, the fourth coordinate is denoted by h or H as a reminder
    that we deal with a hyperspace.)

    The number of vertices doubles with every dimension: the segment has
    2 of them, the square 4, the cube 8, and the tesseract has 16. In
    general, the n-dimensional hypercube has 2n vertices. Such a
    hypercube is built up of (n-1)-, (n-2)-, ..., and 0-dimensional
    elements. The inductive construction provides a clue to the formula
    [M. Gardner] used to calculate their number: for the hypercube these
    appear as the coefficients of the expanded polynomial (2x + 1)n. For
    example,

    (2x + 1)4 = 16x4 + 32x3 + 24x2 + 8x + 1
    which says that, in addition to 16 vertices, the tesseract has 32
    edges, 24 squares, and 8 cubes - all in 1 tesseract.

    What the applet shows is only a 2-dimensional projection of the
    tesseract. (A stereoscopic view is available on the Web.) The
    difference of 2 dimensions makes it difficult to depict a 4-
    dimensional object on a flat 2-dimensional screen. We try learning by
    analogy.

    A segment, as a portion of a line (a 1-dimensional space), is bounded
    by two points, each a 0-dimensional object. A 2-dimensional square is
    bounded by 4 1-dimensional segments. A 3-dimensional cube is bounded
    by 6 2-dimensional squares. A 4-dimensional tesseract is bounded by 8
    3-dimensional cubes.

    In a horizontal plane, a square has an upside and a downside. Only
    one is visible when its rotation is confined to the plane. In the 3-
    dimensional space both sides are in principle visible. In 3D, a cube
    has an inside and an outside. However it is turned in the 3-
    dimensional space, only its outside is visible, the inside remains
    hidden. In 4D, a cube can be turned inside out by rotating around one
    of its 2-dimensional faces. That's right. In 2D, we can only rotate a
    shape around a point. In 3D, we can also rotate around a 1-
    dimensional axis - for example, an edge in the case of a cube. In 4D,
    a shape can be rotated around a plane. (In the above applet one can
    clearly observe the phenomenon by fixing the location of the origin.)
    It must be understood that in 4D a 3-dimensional cube has neither
    inside nor outside. All points of a cube are as much exposed in 4D as
    are the points of a square in 3D. (This is what makes a prospect of
    4D-travel so unpleasant. It also follows from the above that 4D-
    travel is extremely dangerous. Back in 3D, a traveller may find
    himself in a state of excessive introversion.)

    Vacuously, in a square there is only 1 square that contains a given
    edge. In a cube, every edge is shared by 2 squares. In a tesseract, 3
    squares meet at every edge. Taken pairwise, squares through the same
    edge define three cubes. Detecting the three cubes seems akin to
    shifting a view point when observing the Necker cube.


    I found this observation useful when playing with the applet below.
    What is it about? Travelling in 4D may have a milder effect on a 3D
    body than turning it inside out. It may only change its orientation.
    For example, a left-hand glove sucked into 4D may on return fit the
    right hand instead. (Future 4D travel guides are bound to offer an
    advice to the effect that gloves and shoes should always be carried
    in pairs.)

    In the applet below, two repers - a pair of perpendicular segments -
    are randomly placed on one of 24 squares of the tesseract. One reper
    remains on that square for the duration of the experiment. The other
    reper can be moved to any of the 8 squares that have a common edge
    with the current one. (Obviously, there are 8 candidate squares,
    right?) The reper moves without rotation: if the two squares (the
    from-square and the to-square) were placed on the same plane, the
    reper would just glide from one to the other. The task is to take the
    moving reper on a ride at the end of which, back at the original
    square, the two repers will have different orientations.

    The tesseract is the set of points

    {(x,y,z,h): 0 x 1, 0 y 1, 0 z 1, 0 h 1}.
    Its boundary cubes are defined by fixing value of one of the
    coordinates to either 0 or 1. This is why there are 8 of them. Each
    of the 24 squares is defined by fixing values of any two coordinates.
    There are 6 possible pairs and 4 possible values (00, 01, 10, 11) for
    each. Every square is assigned a 4 symbol name. X01H, for example,
    denotes the square for which y = 0 and z = 1.

    Note that any chain of squares that solves the problem forms a Möbius
    strip. After many attempts I discovered the shortest one. To say how
    short it is is to give the solution away because it is so short it
    actually carries a proof that it is the shortest. I was very
    pleasantly surprised when I realized how simple it is. The solution
    is hinted to somewhere on this page. I can offer another hint:
    experience with toy engines and railways may prove handy.

    Isn't this a good example of how mathematics adds a dimension to
    one's life?

    References
    T.F. Banchoff, Beyond the Third dimension, Scientific American
    Library, 1996
    A.K. Dewdney, The Armchair Universe, W.H. Freeman & Co, 1988
    M. Gardner, Mathematical Carnival, Vintage Books, 1977
    I. Stewart, Concepts of Modern Mathematics, Dover, 1995
    On the Web
    Tesseract, Eric's World of Mathematics
    The Tesseract (or Hypercube), A guided demonstration, Geometry
    Center, University of Minnesota
    The Tesseract, A look into 4-dimensional space, Harry J. Smith
    Math Expands, The Math Forum
    Math Expands: Madeleine L'Engle, The Math Forum
    Stereoscopic Animated Hypercube by Mark Newbold

    Alex Bogomolny has started and still maintains a popular Web site
    Interactive Mathematics Miscellany and Puzzles to which he brought
    more than 10 years of college instruction and, at least as much,
    programming experience. He holds M.S. degree in Mathematics from the
    Moscow State University and Ph.D. in Applied Mathematics from the
    Hebrew University of Jerusalem. He can be reached at alexb@cut-the-
    knot.com

    Copyright © 1996-2000 Alexander Bogomolny
     
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  3. James R Just this guy, you know? Staff Member

    Messages:
    39,421
    I'm not sure what to do with this thread.

    Did you have a particular reason for posting it, TIME02112?
     
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  5. stevem Registered Member

    Messages:
    1
    I have found a new web sight on the Stan Romanek cast and it has more equations http://www.ufothinktank.com/stanromanek/ I am very fascinated with this case, but what I real find interesting is that when these equations first came out they where giving us information we did not seem to have at the time. Years later it would be revealed to be correct. For example in the first equation Stan drew under hypnoses you will see an equation for Element 115, to my knowledge we did not yet have element 115, yet years later the equation Stan drew turns out to be correct. How did he get this information? Also you will see a diagram of are solar system with the sun and ten planets. At that time we only knew of nine. Years later we now know there are ten planets in our solar system. If you are interested feel free to check it out for your self.
     
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  7. T12 Registered Member

    Messages:
    2
    James - as for why this post? some will get "it" as in stevem...
    (Thanks for your interest & reply) yet others will not get "it" as perhaps in your case?

    There shall be many who will simply go on about their lives never knowing, nor caring to learn as to what "it" is - yet in the end we all come full circle.

    Clue: Life, knowledge, self awareness, understanding, compassion <aKa> "it" is all about choices.

    ---EM2 in a Round Hole
     
    Last edited: Feb 26, 2006

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