Hello! As I'm sure most of you are unaware, I'm trying to make my own Pen n' Paper Role-Playing Game. Despite the fact that its setting is "science-fantasy," I want it to have internally consistent rules and such for how things work. In other words, even though people in the game can cast magic spells and whatnot, everything happens for a reason according to the setting's laws of physics, rather than in spite of them (even magic is an integrated part of the setting's physics). As such, I, as the designer of the game, want to understand how things would work, and the best way to do that is to look to the real world to see how things work in reality, and either just use reality's rules as they are, or modify them for the purposes of my game. In my game, there's a school of magic called "Dimensiomancy," which primarily deals with the warping of space and time. Sounds easy to design stuff for, right? The problem is, since I'm trying to make internally consistent rules and apply them as a simulation, there's a huge amount to account for. For example, a friend and co-developer of the game suggested a spell which would rust the enemy's equipment by accelerating the aging process. The problem is, in accelerating the aging process through direct manipulation of time, you'd probably make the enemy much, much faster, and thus more lethal. Basically, what I want help with is coming up with things that could be accomplished with Dimensiomancy spells, and how such a spell would accomplish said thing.