Discussion in 'Computer Science & Culture' started by Exhumed, May 4, 2008.
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I'm making more than $20 an hour right now!
Moderating sure pays well.
I don't moderate anymore.
Sorry, I mean "Rule over us plebs"
I don't do that either. I can't even see the secret forum or look up your IPs.
Dude, I quit. That's old news already.
Well I'm young, tell me.
I just did.
Didn't want to do it anymore. It was fun for those two years, but it gets tedious. You get alot of personal criticism and no reward.
I agree with this 100%
I disagree completely here. This claim is identical to the ones used against city growth, etc. That by allowing for anonymous behavior (via avatars or by traveling to a different section of town), people somehow lose their ability to behave themselves.
Certainly, there is a certain amount of poor behavior that is released when people are given the freedom to do so without concerns about reprisal. But I've seen many people who quickly grow out of that phase; especially with the presence of long-lasting characters or avatars online - distinct identities in their own right. While the social rejection of an avatar may not hold the weight of the social rejection of your real-world persona, the structure can be similar. I've seen players kicked out of guilds for ninja'ing loot, and I've seen them apologize, make amends and be re-accepted later on.
I personally don't drink and I'm not religious, so outside of the 6 hours a month I play WoW, I still avoid most social settings, simply because either alcohol is the norm, or it's a bunch of crazy god-fanclub members.
In both cases, barhopping and gamplaying, you seem to assume that social interaction outside of those items is more valuable than time spent inside them. What about social interaction in non-game, but still digital environments? Does that count? Or do you think that the interaction must take place in the physical world to qualify?
In-game I enjoy helping people quite a bit. I'll add my high-level characters to lower-level groups and help them blast through a tough dungeon, etc. Give some gold or a free resurrection to a random player I happen across.
Also, my main reason for still being involved in WoW is that my GF, her brother, my two college roomate's and some other friends also play. We are in a guild together, and regularly raid together. This is especially nice since we are now spread all over the country, have kids, or travel for work - all things which prevent us from hanging out at a restaurant together.
What about the creators of these games? They must play them too, and get paid to do it!
Robin Williams is on paper at least... a total dork:
I used to play Dungeons & Dragons a lot, but it was a very social thing. Basically, it was a way for a bunch of friends to spend time and have fun. I tried some online RPG's, and invariably found them boring after a few hours. They are missing both social interaction and spontaneous humor.
In no MMORPG I know of you can have a philosophical discussion with a demon prince, or convince a fungus man that he is living in a hallucination (magic mushroom -- get it?).
Sharpen ye thy cardboard broadswords.
played for the first time 3 days ago
bye bye sciforums
in the mid 90's, i used to date a girl in activeworlds. we were very happy and spent a lot of time together
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