# Its Alive! Starcraft Two!

Discussion in 'Computer Science & Culture' started by Kittamaru, May 19, 2007.

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1. ### EmptyForceOfChiBannedBanned

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i actualy prefer dawn of war to starcraft.

peace.

3. ### Mr.SpockBack from the deadValued Senior Member

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STARCRAFT II gameplay videos:

5. ### G. F. SchleebenhorstEngland != UKRegistered Senior Member

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LOL, what about Warcraft, Dune II, Herzog Zwei?

7. ### domesticated omInterplanetary homesteaderValued Senior Member

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In fer a bit o' the old ultra-violence eh?

I'm hoping this game doesn't take a lot of horsepower to run it. I can't wait for it to come out.

8. ### The Devil InsideBannedBanned

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i need a bit of milk plus, first.

i always felt the protoss were a tad overwhelming. im a zerg man, myself.

9. ### StryderKeeper of "good" ideas.Valued Senior Member

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I wonder if the AI is going to be a little more challenging. In the days of SC, you'd simply try to build as many ground troops as necessary to deal with the Zerg's first advancement of Zerglings and Hydralisks. After this point you could pretty much build up a decent defensive grid for a base.

Myself and a Friend use to play 3 AI's who would work as one team, however usually they would go after my friend first. I showed him how to deal with the attacks however, since he was terran he could float some of his bases into the air so Zerglings couldn't get them however he'd usually have all other structures attacked. The tactic was simple, Take a group of SCV's, get the Zerg's attention and then click on the opposite of the mini-map so your SCV run over there... The Zerg would just chase them all over the map, while you gain intelligence on the terrain and also rebuilt the base with better defenses.

The problem with my friend to begin with was he kept rushing over to my base in the beginning for me to defend him, this meant that the single set of resources would be consumed quicker, there would be less space to build and the Zerg would control more of the map.

I managed to get him to realise how important it was to grab secondary and trienary resource locations, however he complained for a few weeks until he could keep up with my "Land Grabs". It was a bit Tsun Tzu denying the enemy from their own supplies

10. ### ExhumedSelf ******.Registered Senior Member

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So what if it is not a exact simulation of speed?

First of all it is a science fiction so it isn't realistic anyway. And it can use it's science fiction to explain why the timing works. I.e., marines are in some cryo chamber and producing a marine is basically waking him up, protoss is explained by "warping in" units, and zerg needs no explanation, they just build new organisms really fast that don't need training.

11. ### ExhumedSelf ******.Registered Senior Member

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The AI will most likely always suck because no one really is interested in playing computers when online plays is free.

On a side note, who here knows that starcraft is played professionally in Korea? Some of them make hundreds of thousands per year. Who knows what APM is?

12. ### DeFilippisRegistered Senior Member

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http://www.starcraft2.com/features/

if you go to that page and scroll down towards the end where the moon image is... the scene appears to move down as you scroll down. How did they do that?

13. ### XeliosWe're setting you adrift idiotRegistered Senior Member

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They used CSS, neat little trick.
Code:
.footer {height:391px; margin:0; padding:0; clear:both; position:relative; text-align:center; font:bold 8px Arial, Helvetica, sans-serif; text-transform:uppercase; color:#a7a7a7; background:url(/images/layout/bg-planet.jpg) 50% 100% fixed no-repeat;}
.footer div {background:url(/images/layout/bg-footer2.gif) 0 0 no-repeat;}
http://www.starcraft2.com/css/master.css

Partly transparent gif overlayed onto another background image, looks like most of the page uses this.

14. ### ExhumedSelf ******.Registered Senior Member

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What is CSS?

Anyway, if anyone wants to set up some SC games, I'd be happy to defeat some of you in the name of Aiur

15. ### Idle MindWhat the hell, man?Valued Senior Member

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CSS stands for Cascading Style Sheets.

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Devil:
Lionheart?

17. ### Challenger78Valued Senior Member

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I dunno, I was never a fan of Starcraft or Warcraft only C&C and Ground Control II. maybe this might change.

18. ### nietzschefanThread KillerValued Senior Member

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I don't know, I just don't understand it. I get too stressed trying to clicklclickclick as fast as computer ai can spit out it's basic, same ol' grind of units.

These games are hard to "put down" and pick up later. I prefer that type.

19. ### FacialValued Senior Member

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Command and Conquer is the original RTS. But don't get me wrong I love SC as well - since it exceeds C&C's strategy and gameplay and overall robustness.

20. ### Dan the Man84BAD BOY FOR LIFERegistered Senior Member

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Can't wait to play this game....Age of Empires II: Age of Conquerors is still keeping me very entertained though

21. ### ashpwnerRegistered Senior Member

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as he said in the trailer its about time

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*orgasms*

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