View Poll Results: Which universe would win?

Voters
670. This poll is closed
  • Star Trek

    227 33.88%
  • Star Wars

    285 42.54%
  • Spaceballs

    51 7.61%
  • Farscape

    14 2.09%
  • Dune

    54 8.06%
  • Stargate

    39 5.82%

Thread: Star Wars vs Star Trek

  1. #15881
    I'm back! Warp 8 Mr. Worf! Enterprise-D's Avatar
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    Quote Originally Posted by Kittamaru View Post
    No no, the tiny keychain one is the Type 1a palm-phaser. That thing is... well... credit card sized.

    The standard issue Type 2 is the curved handheld model, the one seen most often
    Yeah...I think that's the one that Riker had in "Frame of Mind" (brought it up cause the reference was used). The key chain one.

    The Type II would spit out more shots at setting 16. Phaser rifles can fire kill shots multiple times (as seein in the Dominion war).

  2. #15882
    Purveyor of Truth and Fact Kittamaru's Avatar
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    Well, remember, much past lvl 5 is a "kill" shot to a human being

    Phaser Type 1 - able to utilize levels 1-8

    Phaser type 2 -The type-2 phasers of the 24th century were capable of achieving sixteen settings, ranging from mild stun to disintegration. They were as follows:
    * Level one: lowest setting, Light Stun, capable of stunning most base humanoids for approximately five minutes. According to Starfleet regulations all phasers must be stored at this setting. Possesses enough force to break large urns. (Star Trek: The Next Generation Technical Manual; TNG: "Aquiel"; TAS: "The Lorelei Signal")
    * Level seven: Capable of vaporizing noranium carbide alloy. (TNG: "The Vengeance Factor")
    * Level ten: Kill setting, capable of killing a biological organism. (TNG: "Aquiel")
    * Level sixteen: Capable of vaporizing rock to widen an opening in a lava tube partially blocked by rubble, or blowing large holes in walls. (TNG: "Chain of Command, Part I", "Frame of Mind")

    Phaser Rifle capable of utilizing levels 1-16

    Phaser Compression Rifle - capable of utilizing levels 8-16 repeatedly for a long duration

    24th-Century Phaser Settings

    These settings are as listed in the Next Generation Technical Manual, and can therefore only safely be applied to TNG-era Type-I and Type-II (and maybe Type-III) phasers.

    TOS-era Type-I phasers (remember, the Type-II unit was merely an additional power pack) had a dial going up to around 16, so maybe very little has changed. Perhaps the settings remain the same, while storable power levels and the efficiency of the discharge continue to improve. The 22nd-century phase pistol, however, had only two settings, "stun" and "kill."
    Setting: 1
    Description: Light Stun


    Discharge Energy Index: 15.75
    Duration: 0.25 seconds
    SEM:NDF Ratio n/a
    Damage Index: 0*
    Notes:

    * This setting is calibrated for base humanoid physiology, and causes temporary central nervous system (CNS) impairment resulting in unconsciousness for up to 5 minutes
    * Higher levels of reversible damage to the CNS result from repeated long exposures
    * The discharge energy index is related to RNE protonic charge levels
    * Standard composite structural materials of median-density (consisting typically of multiple layers of tritanium, duranium, cortenite, lignin, and lithium-silicon-carbon 372) are not permanently affected, although some warming (from vibration) will be detected

    *A standardized damage index is derived for setting comparisons; each whole number represents the number of centimetres of material penetrated or damaged at the molecular level.
    Setting: 2
    Description: Medium Stun


    Discharge Energy Index: 45.30
    Duration: 0.75 seconds
    SEM:NDF Ratio n/a
    Damage Index: 0
    Notes:

    * Base-type humanoids remain unconscious for up to 15 minutes
    * Resistant humanoid types will be rendered unconscious for up to 5 minutes
    * Long exposures produce low levels of irreversible damage to the CNS and epithelial layers
    * Structural materials are not affected, though higher levels of vibrational warming are evident

    Setting: 3
    Description: Heavy Stun


    Discharge Energy Index: 160.65
    Duration: 1.025 seconds
    SEM:NDF Ratio n/a
    Damage Index: 1
    Notes:

    * Deep sleep for up to 1 hour
    * Resistant bioforms will be rendered unconscious for approximately 15 minutes
    * Single discharges raise 1cc of liquid water by 100ºC
    * Structural samples experience significant levels of thermal radiation

    Setting: 4
    Description: Low Thermal Effects


    Discharge Energy Index: 515.75
    Duration: 1.5 seconds
    SEM:NDF Ratio n/a
    Damage Index: 3.5
    Notes:

    * Base-type humanoids experience extensive CNS damage and epidermal electromegnetic (EM) trauma
    * Structural materials exhibit visible thermal shock
    * Discharges of longer than five seconds produce deep heat storage effects within metal alloys

    Setting: 5
    Description: High Thermal Effects


    Discharge Energy Index: 857.5
    Duration: 1.5 seconds
    SEM:NDF Ratio 250:1
    Damage Index: 7
    Notes:

    * Humanoid tissues experience severe burn effects but (due to water content) deeper epithelial layers will not char
    * Simple personal forcefields are penetrated after five seconds
    * Large fields as used by Away Teams will not be affected

    Setting: 6
    Description: Light Disruption Effects


    Discharge Energy Index: 2700
    Duration: 1.75 seconds
    SEM:NDF Ratio 90:1
    Damage Index: 15
    Notes:

    * Organic tissues and structural materials exhibit comparable penetration and molecular damage as high energy causes matter to undergo rapid dissociation
    * The 'familiar' thermal effects begin to decrease at this level

    Setting: 7
    Description: Moderate Disruption Effects


    Discharge Energy Index: 4900
    Duration: 1.75 seconds
    SEM:NDF Ratio 1:1
    Damage Index: 50
    Notes:

    * Organic tissue damage causes immediate cessation of life processes as disruption effects become widespread
    * In "The Vengeance Factor" (TNG) a two-second burst at setting 7 vapourises nuranium metal (requiring a temperature of 2314 degrees).

    Setting: 8
    Description: Medium Disruption Effects


    Discharge Energy Index: 15000
    Duration: 1.75 seconds
    SEM:NDF Ratio 1:3
    Damage Index: 120
    Notes:

    * Cascading disruption forces cause humanoid organisms to vapourise, as 50% of affected matter transitions out of the continuum
    * All unprotected matter is affected and penetrated according to depth and time of application

    Setting: 9
    Description: High Disruption Effects


    Discharge Energy Index: 65000
    Duration: 1.5 seconds
    SEM:NDF Ratio 1:7
    Damage Index: 300
    Notes:

    * Medium alloys and ceramic structural materials (of over 100 cm thickness) begin exhibiting energy rebound prior to vapourisation

    Setting: 10
    Description: Extreme Disruption Effects


    Discharge Energy Index: 125000
    Duration: 1.3 seconds
    SEM:NDF Ratio 1:9
    Damage Index: 450
    Notes:

    * Heavy structural materials absorb or rebound energy; there is a 0.55 second delay before material vapourises

    Setting: 11
    Description: Slight Explosive/Disruption Effects


    Discharge Energy Index: 300000
    Duration: 0.78 seconds
    SEM:NDF Ratio 1:11
    Damage Index: 670
    Notes:

    * Structural materials utilising ultradense alloys absorb or rebound energy with a 0.20 second delayed reaction before vapourisation
    * Light geological displacement, as approximately 10 m3 of rock (of average density 6.0 g/cm3) is explosively decoupled by a single discharge

    Setting: 12
    Description: Light Explosive/Disruption Effects


    Discharge Energy Index: 540000
    Duration: 0.82 seconds
    SEM:NDF Ratio 1:14
    Damage Index: 940
    Notes:

    * Structural materials utilising ultradense alloys absorb or rebound energy with a 0.1 second delayed reaction before vapourisation
    * Moderate geological displacement, as approximately 50 m3 of rock (of average density 6.0 g/cm3) is explosively decoupled by a single discharge

    Setting: 13
    Description: Moderate Explosive/Disruption Effects


    Discharge Energy Index: 720000
    Duration: 0.82 seconds
    SEM:NDF Ratio 1:18
    Damage Index: 1100
    Notes:

    * Shielded matter exhibits minor vibrational heating effects
    * Medium geological displacement, as approximately 90 m3 of rock (of average density 6.0 g/cm3) is explosively decoupled by a single discharge

    Setting: 14
    Description: Medium Explosive/Disruption Effects


    Discharge Energy Index: 930000
    Duration: 0.75 seconds
    SEM:NDF Ratio 1:20
    Damage Index: 1430
    Notes:

    * Shielded matter exhibits medium vibrational heating effects
    * Heavy geological displacement, as approximately 160 m3 of rock (of average density 6.0 g/cm3) is explosively decoupled by a single discharge

    Setting: 15
    Description: High Explosive/Disruption Effects


    Discharge Energy Index: 1.17 x 106
    Duration: 0.32 seconds
    SEM:NDF Ratio 1:25
    Damage Index: 1850
    Notes:

    * Shielded matter exhibits major vibrational heating effects
    * Extreme geological displacement, as approximately 370 m3 of rock (of average density 6.0 g/cm3) is explosively decoupled by a single discharge

    Setting: 16
    Description: Extreme Explosive/Disruption Effects


    Discharge Energy Index: 1.55 x 106
    Duration: 0.28 seconds
    SEM:NDF Ratio 1:40
    Damage Index: 2450
    Notes:

    * Shielded matter exhibits light mechanical fracturing
    * Catastrophic geological displacement, as approximately 650 m3 of rock (of average density 6.0 g/cm3) is explosively decoupled by a single discharge

  3. #15883
    Purveyor of Truth and Fact Kittamaru's Avatar
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    Discharge Energy Index: 1.55 x 106
    Duration: 0.28 seconds
    SEM:NDF Ratio 1:40
    Damage Index: 2450
    Notes:

    * Shielded matter exhibits light mechanical fracturing
    * Catastrophic geological displacement, as approximately 650 m3 of rock (of average density 6.0 g/cm3) is explosively decoupled by a single discharge

    That's... intense...

    650 cubic meters of rock of an average density of 6 grams per cubic centimeter from a 1/4 second burst of a HANDHELD Type 2 Phaser... holy hell... eat your heart out Star Wars blasters

  4. #15884
    I'm back! Warp 8 Mr. Worf! Enterprise-D's Avatar
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    Ohhhh! Then I appear to have been mistaken about which phaser Riker had in "Frame of Mind".

    I'm pretty sure the phaser ratings were posted before. "Duh" on me for not remembering :O

  5. #15885
    Purveyor of Truth and Fact Kittamaru's Avatar
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    ( o )Y( o ) boobies...

  6. #15886
    Registered Senior Member
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    Lets see 650 cubic meters at 6 grams per cubic centimeter is about 4,290 tons (2,000lbs per ton and using 1 cm^3 water weights 1 gram).


  7. #15887
    Purveyor of Truth and Fact Kittamaru's Avatar
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    Exactly - that's what a tiny little hand phaser does with a single shot... and it can put out a dozen or so shots like that.

    I don't care if a blaster pistol is able to blow splinters off of a catapult, this far, far outdoes that

  8. #15888
    Dun Dun DUUUUNNNNN!!! Char's Avatar
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    Quote Originally Posted by Kittamaru View Post
    Exactly - that's what a tiny little hand phaser does with a single shot... and it can put out a dozen or so shots like that.

    I don't care if a blaster pistol is able to blow splinters off of a catapult, this far, far outdoes that
    yeah and federation ground troops have sheild generators made for much more powerfull phaser rifles so im pretty sure they could survive a few hundred of the much weaker star wars blaster shots that added with the rifles themselves makes this battle easy fpr the feds

  9. #15889
    Purveyor of Truth and Fact Kittamaru's Avatar
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    So, as the current tally stands:

    Ground Combat - Advantage Star Trek

    While Star Wars has the numbers advantage, Star Trek's quality is a quantum leap ahead.

    Vehicular Combat - Advantage Star Trek

    Again, Star Wars has numerous huge, slow, armored behemoths... but as Star Trek uses small, quick, agile shuttlecraft for most of their ground support, I doubt they'd have an issue taking out even an AT-AT - worst case, a phaser blast or photon torpedo to the leg joint and down she goes.

    Space Combat - Advantage, Star Trek

    As planetside, Star Wars has Quantity, but Trek has Quality. Faster tactical speeds, far more agile capital ships, and fighters that pack nearly the power of a capital ship into a smaller, swifter package perfect for short range attacks. Add in the progression of technology, and the result is obvious.

    Winner: Star Trek.

  10. #15890
    I'm back! Warp 8 Mr. Worf! Enterprise-D's Avatar
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    Did you ever notice in Clone Wars, a droid can be knocked out of commission with a single punch?

    Just an observation...
    Last edited by Enterprise-D; 06-22-09 at 09:36 AM.

  11. #15891
    Purveyor of Truth and Fact Kittamaru's Avatar
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    Imagine what Worf or Data could do to a droid then o0; RAPE!

  12. #15892
    Registered Senior Member antaran_1979's Avatar
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    Wink

    Quote Originally Posted by Enterprise-D View Post
    Did you ever notice in Clone Wars, a droid can be knocked out of commission with a single punch?

    Just an observation...
    also do note that in ST TOS a redshirt is the most easily killable entity in the galaxy. i'm reviewing season 1 now, and i can't help but bet against their continous survival every time i see them on the transporter pads before an away mission

  13. #15893
    Purveyor of Truth and Fact Kittamaru's Avatar
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    Heh, well, I honestly think RedShirts are replicated between missions... how else can they be so disposable?

  14. #15894
    I'm back! Warp 8 Mr. Worf! Enterprise-D's Avatar
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    Quote Originally Posted by antaran_1979 View Post
    also do note that in ST TOS a redshirt is the most easily killable entity in the galaxy. i'm reviewing season 1 now, and i can't help but bet against their continous survival every time i see them on the transporter pads before an away mission
    True. The redshirts however are flesh and bone. And are generally killed by exotic means (giant parasite, geological mishap, weaponry etc).

    Droids are metallic war machines. For them to be succeptible to a single flesh and bone strike is ridiculous in the extreme.

  15. #15895
    hey just finish Farscape season 1 and 2. That show is 'frelling' awesome.
    just wondering though if the movie peacekeaper wars is between season 2 and 3 or 3 and 4.
    who followed that show when it aired?

  16. #15896
    Purveyor of Truth and Fact Kittamaru's Avatar
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    I'm sure ya'll heard - Michael Jackson passed away yesterday from a massive heart attack, apparently brought on by a session with his personal trainer.

    *blinks*

    It's the ending of an era...

  17. #15897
    Dun Dun DUUUUNNNNN!!! Char's Avatar
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    I guess Star Trek has won because there hasn't been a Wars reply in quite a while hi5 guys

  18. #15898
    Quote Originally Posted by Char View Post
    I guess Star Trek has won because there hasn't been a Wars reply in quite a while hi5 guys
    Don't underestamate the power of the dark side

  19. #15899
    Purveyor of Truth and Fact Kittamaru's Avatar
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    The dark side is nothing but a floating fart cloud compared to the power of the THE BLACK KNIGHT! *looses his legs* Doh!

  20. #15900
    Registered Senior Member antaran_1979's Avatar
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    it's only a flesh wound

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