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01-29-09, 03:36 AM #14461
they did say they did not get any readings from the shields being up or down, and that this is because the empire was jamming. this was in EpVI. in EpIV there was no jamming. note that it is never noted that this jamming influences weapon targeting. if you recall, every time someone fires a tracking weapon in SW someone evades it by launching countermesures or destroying it. no jamming ever worked.
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01-29-09, 03:38 AM #14462
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01-29-09, 03:39 AM #14463
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01-29-09, 03:40 AM #14464
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01-29-09, 03:41 AM #14465
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01-29-09, 03:44 AM #14466
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01-29-09, 03:45 AM #14467
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01-29-09, 03:48 AM #14468
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01-29-09, 03:49 AM #14469
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01-29-09, 03:52 AM #14470
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01-29-09, 03:55 AM #14471
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01-29-09, 04:00 AM #14472
those greyish/orangish panels all over the ship's rim are the thrusters. the impulse drive is a hybrid. the use fusion powered conventiontional generator to both generate exhaust and the power needed for low warp geometry. this warp is the primary means of manoevre and mass reduction during impulse speeds. thrusters are only used during fine extreamly low speed actions, like parking or when extra manoevervability is needed.
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01-29-09, 02:40 PM #14473
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01-29-09, 02:46 PM #14474
not really, they can send probes. and i think they have very strong scanners.
we can detect solarsystems with planets. it would be logic that SW and ST (allthough voyager coudn't find his way home) both have scanners that detect inhabitant planets in a few minutes. or max a few hours.
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01-29-09, 02:53 PM #14475
oh i remember, they use trusters when the are in the station for repairs.
Why do they need mass reduction at impuls??? one second burst of a thruster would change direction immidiatly.
the way you explain it you have low warp and warp ?
Babylon 5 has some nice fightscenes (how it supposed to be) and in BSG the vipers make in some occations some pretty neat manouvers.
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01-29-09, 02:59 PM #14476
The slave 1 has some pretty advanced stuff that even the Empire doesn't own. Like for instance a jamming device that allows Jango fett and later Boba Fett to land on planets without anyone noticing them. And lots of other stuff that were not allowed but hey Jango was a Bountyhunter so why should he care.
It's the same thing with subspace weapons. there outlawed but hey some don't really care.
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01-30-09, 04:41 AM #14477
still even with all that help there is "a lot of space to get lost out there". this counts for the habitable planets too or star systems too. scouting parties and probes could help, but this would reveal the Empire's presence. not to mention the large amount of telescopes,listening posts and outpost both sides have deployed on their borders makes the defender in a serious advantage. not to forget that although the feds don't have the hyper drive they do have tachion sensitive scanners, resulting in detection of hyperspace jumps and lanes.
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01-30-09, 05:03 AM #14478
i think they use mass reduction to increase manoeverability and to conserve fuel. after all we have seen the GCS doing 180 degrees turns in no more then 1 ship length while going at 50% impulse in reverse. it also decreaes the amount of exhaust points needed.
and yes, low warp bubble is almost constantly present when the ship is in STL mode. this is synonimous with the warp field. generally all warp factor below 1 (light speed) is not considered warp speed.
the best fight scenes i've ever "seen" were in "The fall of Hyperion" book. the Ouster hive engaged the Force:Space armada from the Ort's cloud while the defenders were in defence perimeter in the inner solar system using hyperkinetic projectiles (projectiles moving at FTL). a small flotilla in the Hyperion universe (few torch ships and possibly an escort carrer and a cruiser) is stated to have the the firepower to blow up a star's corona. later Pax ships are even more formidable. allmost all ships there have morphing hulls. the only disadvantage is the relatively slow Hocking drive, but this is largely anulated when on defence by the use of portable farcaster portals (think star gates). even the small gunship drop ships have these. once a ship openes a farcaster portal there is no limit to the number of reinforcements that can go through (except for the size of the portal). Force:Ground troopers and Force:Space marines are probably among the best troops in SF. each soldier is equipped with an armoured suit that generates its own force field, has camouphlaging ability that can remodulate to compensate for energy weapons fire (rendering them very inefective by reflecting large percentage of it), very detailed scanning and data feed system, the ability to change it's elastic properties... their standard issue rifles fire anything from: plasma charges, charged particle beams, high energy lasers, granades, darts...
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01-30-09, 05:13 AM #14479
i see the point, but the jamming issue largely amuses me. jamming is a bad way to avoid detection. it is ok once the engagement starts, but if it's secrecy you like this is a bad way. it's like telling the enemy something is wrong. to illustrate with a modern example:
say you have a radar relay that has a scanning range of 200km and protects a vital installation. under normal conditions this radar provides live feed for the nearby airbases and redirects them to the needed enemy vectors. if you say fly below it minimum altitude detection or use F-117 or B-2 you prevent it from responding so... however if you use a wide area ECM device mounted on a plane or a ground installation, you suddenly prevent the radar from getting clear reading by generating noise (hence the term jamming). so now the radar can't "see" if anything is coming its way, but the operator knows that he is being jammed, so he can redirect the help to the jammed area.
so jamming might be usefull if you want to spread some confusion in an all out melee but not to remain secret.
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01-30-09, 06:59 AM #14480
its not really jamming but i can't translated it in english sorry. the best i can try is that's some kind of cloak divice but for radars and scanners. so it's not like Slave1 disapearce from your view just from jour your scanners.
Allso his weapons exceed the firepower of an x-wing enormously. I'm not sure about shield though. equaly Slave1 (allthough not my favorite) is one of the best fighters in SW. there's a slaveII allso. i try to find some pictures of it
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