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01-20-09, 07:35 AM #13981
SG would go pretty far with only 3 ships. From what I have seen example when they had the Wraith attack on Atlantis with the sheild up it took a pounding from the Wraith ships More then any sheild in either SW or ST. You do see DS9 take quite a beating from the Klingons, bu that is nothing compared to Atlantis.
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01-20-09, 07:37 AM #13982
"PERHAPS TODAY IS A GOOD DAY TO DIE!!!!!"
"PREPARE FOR RAMMING SPEED!!!"
Whoo Hoo 700
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01-20-09, 07:39 AM #13983
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01-20-09, 07:39 AM #13984Valued Senior Member
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YOU HAVE REACHED SEVEN HUNDRED PAGES.
*gasp!*.
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01-20-09, 08:02 AM #13985
I had to laugh I noticed above that Spaceballs is beating SG in the poll. And why not how could you lose with a flying Winnebago.
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01-20-09, 01:08 PM #13986
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01-20-09, 04:31 PM #13987Banned
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Over a hundred fighters? I suppose it's possible. There is no point Defense on the Hives...only batteries for precision Earth Strike and ship to ship bombardment.
We've never seen Stargate shields be overwhelmed unless there was insufficient power available to the shields.
During the bombardment of Atlantis by 10 Hive ships (Yes 12) 1 Zpm would have been depleted in 5 or 6 days and the shield would colapse.
When the replicators fired a beam through a stargate starship (a device with an unlimited amount of power) once again this powerful beam gave Atlantis 9 hours before the Atlantean shield failed. His was obviously a far more powerful weapon or the zpm was partially drained already.
But if that was the case then later the zpm when vented by the beam as it grazed the tower would have failed completely not alowing the city to escape in to hyperspace at all.
They're hit percentage isn't bad just a slow fire rate. Infact I've never seen the beam miss. Infact. The beam was capable of tracking a wraith cruiser as it accerlated to lighspeed for the hyperspace window...which is very fast.2.and those 3 ships are not very fast or manoeverbale in STL. add the awful hit percentage on moving targets and you'd get a skirmish. it would be like english longbowmen fighting french men at arms. only 1 in 100 hits would do any damage, but the enemy would not get a chance to even attempt a hit.
[/QUOTE]
3. in this case it is the power ratios that matter, not size. a WW2 T-boat can smack down a flotila of Nelson's ships-of-the-line. so if the Cube gets blasted, it won't be because its small.[/QUOTE]
Of course.
Far more of a pounding! Days of pounding from 10 ships with as many as 7 shots continuously from each ship.
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01-20-09, 04:39 PM #13988Purveyor of Truth and Fact
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01-20-09, 04:42 PM #13989
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01-20-09, 04:45 PM #13990Purveyor of Truth and Fact
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01-20-09, 04:46 PM #13991Purveyor of Truth and Fact
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01-20-09, 04:49 PM #13992Purveyor of Truth and Fact
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3. in this case it is the power ratios that matter, not size. a WW2 T-boat can smack down a flotila of Nelson's ships-of-the-line. so if the Cube gets blasted, it won't be because its small.[/QUOTE]
Of course.
Far more of a pounding! Days of pounding from 10 ships with as many as 7 shots continuously from each ship.[/QUOTE]
Saquist, let me ask you this - what IS the output of a ZPM? For all we know, a Warp Core could match or best it... and a Warp Core has a far greater sustained capacity under load than a ZPM (so long as they have M/AM)
Throw a warp Core on the Daedelus... hehe...
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01-20-09, 05:39 PM #13993
First, you have to consider the quantity. The Empire and the Rebels need a lot of fighters, so it means it would cost a ton of money. I don't think the Rebels have enough money to buy loads of fighters to fight the Empire, while the Empire pretty much have a monopoly on everything except for Mon Cal ships. The fighters the Rebels use are old fighters and bombers from the Clone Wars. I got to admit the Empire do have terrible turret control, but KDY doesn't sell ships for free you know, and the emperor do prefer quantity over quality. As for the targeting computers... it is sort of hard to look through a computer trying to aim when someone is shooting at you. As for computer vs human, I wonder why the confederation is in a stalemate with the clones even though the clones are vastly outnumbered.
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01-20-09, 05:43 PM #13994
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01-20-09, 05:46 PM #13995
Well, yeah but the waiting time paid off.Republic Commandos and Alpha ARCs can outmatch Dominion foot soldiers, sergeants like Walon Vau toughened them up. They got trained by the best of the galaxy, and their sniping score have to be more than 95% or they "disappear". They are professionals.
Last edited by Uchiha Madara; 01-20-09 at 05:58 PM.
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01-20-09, 06:12 PM #13996Purveyor of Truth and Fact
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01-20-09, 06:13 PM #13997
Sorry but, THE GAR HAVE NO STORMTROOPERS. The only stormtroopers we've seen in the movies are the 501st legion, and they are leftovers from the Clone Wars. Clone troopers and terminate them, Fett clones have the best genome in the galaxy, natural instincts and ability are good but Dominion troops will lose because of the same reason Republic Commandos are weaker than real Mandalorians. Even though Commandos have better genes and natural talent, real Mandos have more hands on experience, so they have tactics that the Commandos never even seen before. So they are as Kal Skirata says "Data rich, Experience poor."
We never seen Star Wars adapt, because they didn't need to most of the time. Almost everywhere in the galaxy is explored and known thousands of years ago in the storyline, so there isn't anything new to adapt to. And when they adapt, they don't use enemy tech ( unless you count rebels using Star Destroyers ) they develop new toys, for example the YVH Hunter, ( Yuuzhan Vong Hunter ) Alpha Red, and the Fett-clone targeted virus. They are more than confident in their tech.
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01-20-09, 06:18 PM #13998
1. I said the commandos have 95%+ sniping score
2. Accelerated aging ( there was a 20 year time skip, and they are already atleast 10 years old, so (20+10)x2 is 60 years old, but some Fett clones are made at the end of the clone wars so it is 40-60 year old clones. Clones age differently depending on the individual and don't ask why it said so in Republic Commando: True Colors )
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01-20-09, 06:27 PM #13999
There is something called shields so transporters won't work. And they can have personal shield generators ( As shown in droidiekas ), they can attach it to their Katarn armor. They can make their own "doors", so it will be sort of hard to track them. Commandos can slice the UFP's computers. As for getting on, a few high powered ion cannons and a "hatch persuaders" ( charges ) will do the trick. You are forgetting that Star Wars have really good weapons too, for example Centerpoint, Sun Crusher................
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01-20-09, 06:31 PM #14000
I forgot to mention the fact that the UFP ships can't communicate when they are quadrants apart. HoloNet can reach anywhere in the galaxy. Communications is very important.
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