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Thread: My theory 1 step at a time

  1. #301
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    Quote Originally Posted by Pincho Paxton View Post
    Dark Basic Professional
    Do you use logic e.g. Do you use the IF .... ENDIF logic COMMANDS?

    Show me some logic please?

  2. #302
    Quote Originally Posted by Robittybob1 View Post
    Do you use logic e.g. Do you use the IF .... ENDIF logic COMMANDS?

    Show me some logic please?
    You have lots of core commands....
    It's a good language, because you can start to think in it (the use of English words makes it easy), which is hard to do with something like C. Yet the language is using C below the bonnet. And being as I am only working in 6's, there is no maths to go wrong.

    #INCLUDE : #INCLUDE
    #CONSTANT : #CONSTANT Value
    REM : REM
    REMSTART : REMSTART
    REMEND : REMEND
    SYNC ON : SYNC ON
    SYNC OFF : SYNC OFF
    SYNC RATE : SYNC RATE Rate
    SYNC SLEEP : SYNC SLEEP Flag Processor Friendly
    SYNC MASK : SYNC MASK Ignore Camera Mask
    SYNC : SYNC
    FASTSYNC : FASTSYNC
    CLS : CLS
    SET CURSOR : SET CURSOR X,Y
    PRINT : PRINT Print Statements
    PRINTC : PRINTC Print Statements
    INPUT : INPUT Print Statements, Input Variable
    DIM : DIM
    UNDIM : UNDIM
    DO : DO
    EXIT : EXIT
    LOOP : LOOP
    END : END
    IF : IF
    ELSE : ELSE
    ENDIF : ENDIF
    REPEAT : REPEAT
    UNTIL : UNTIL
    WHILE : WHILE
    ENDWHILE : ENDWHILE
    FOR : FOR
    STEP : STEP
    NEXT : NEXT
    GOTO : GOTO
    GOSUB : GOSUB
    RETURN : RETURN
    SELECT : SELECT
    CASE : CASE
    CASE DEFAULT : CASE DEFAULT
    ENDCASE : ENDCASE
    ENDSELECT : ENDSELECT
    FUNCTION : FUNCTION
    EXITFUNCTION : EXITFUNCTION
    ENDFUNCTION : ENDFUNCTION
    RESTORE : RESTORE String
    READ : READ Varable
    DATA : DATA
    SAVE ARRAY : SAVE ARRAY Filename, Array Name(0)
    LOAD ARRAY : LOAD ARRAY Filename, Array Name(0)
    WAIT : WAIT Integer Value
    SLEEP : SLEEP Number
    WAIT KEY : WAIT KEY
    WAIT MOUSE : WAIT MOUSE
    SUSPEND FOR KEY : SUSPEND FOR KEY
    SUSPEND FOR MOUSE : SUSPEND FOR MOUSE
    BREAK : BREAK
    DRAW TO BACK : DRAW TO BACK
    DRAW TO FRONT : DRAW TO FRONT
    DRAW TO CAMERA : DRAW TO CAMERA
    DRAW TO SCREEN : DRAW TO SCREEN
    DRAW SPRITES FIRST : DRAW SPRITES FIRST
    DRAW SPRITES LAST : DRAW SPRITES LAST
    RANDOMIZE : RANDOMIZE Seed Value
    INC : INC Integer Value
    DEC : DEC Integer Value
    MAKE MEMORY : Return DWORD=MAKE MEMORY(Size In Bytes)
    DELETE MEMORY : DELETE MEMORY Memory Address
    FILL MEMORY : FILL MEMORY Memory Address, FillByte, Size In Bytes
    COPY MEMORY : COPY MEMORY Memory Destination, Memory Source, Size In Bytes
    EMPTY ARRAY : EMPTY ARRAY Array Name(0)
    ARRAY INSERT AT TOP : ARRAY INSERT AT TOP Array Name(0)
    ARRAY INSERT AT BOTTOM : ARRAY INSERT AT BOTTOM Array Name(0)
    ARRAY INSERT AT ELEMENT : ARRAY INSERT AT ELEMENT Array Name(0), Index
    ARRAY DELETE ELEMENT : ARRAY DELETE ELEMENT Array Name(0)
    NEXT ARRAY INDEX : NEXT ARRAY INDEX Array Name(0)
    PREVIOUS ARRAY INDEX : PREVIOUS ARRAY INDEX Array Name(0)
    ARRAY INDEX TO TOP : ARRAY INDEX TO TOP Array Name(0)
    ARRAY INDEX TO BOTTOM : ARRAY INDEX TO BOTTOM Array Name(0)
    ARRAY INDEX TO QUEUE : ARRAY INDEX TO QUEUE Array Name(0)
    ADD TO QUEUE : ADD TO QUEUE Array Name(0)
    REMOVE FROM QUEUE : REMOVE FROM QUEUE Array Name(0)
    ARRAY INDEX TO STACK : ARRAY INDEX TO STACK Array Name(0)
    ADD TO STACK : ADD TO STACK Array Name(0)
    REMOVE FROM STACK : REMOVE FROM STACK Array Name(0)
    COS : Return Float=COS(Value)
    SIN : Return Float=SIN(Value)
    TAN : Return Float=TAN(Value)
    ACOS : Return Float=ACOS(Value)
    ASIN : Return Float=ASIN(Value)
    ATAN : Return Float=ATAN(Value)
    ATANFULL : Return Float=ATANFULL(Distance X, Distance Y)
    HCOS : Return Float=HCOS(Value)
    HSIN : Return Float=HSIN(Value)
    HTAN : Return Float=HTAN(Value)
    SQRT : Return Float=SQRT(Value)
    ABS : Return Float=ABS(Value)
    INT : Return Integer=INT(Value)
    EXP : Return Float=EXP(Value)
    RND : Return Integer=RND(Range Value)
    TIMER : Return Integer=TIMER()
    INKEY$ : Return String=INKEY$()
    CL$ : Return String=CL$()
    GET DATE$ : Return String=GET DATE$()
    GET TIME$ : Return String=GET TIME$()
    FLOOR : Return Float=FLOOR(Value)
    CEIL : Return Float=CEIL(Value)
    CURVEVALUE : Return Float=CURVEVALUE(Destination Value, Current Value, Speed Value)
    WRAPVALUE : Return Float=WRAPVALUE(Angle Value)
    NEWXVALUE : Return Float=NEWXVALUE(Current X Value, Angle Value, Step Value)
    NEWYVALUE : Return Float=NEWYVALUE(Current Y Value, Angle Value, Step Value)
    NEWZVALUE : Return Float=NEWZVALUE(Current Z Value, Angle Value, Step Value)
    CURVEANGLE : Return Float=CURVEANGLE(Destination Value, Current Value, Speed Value)
    ARRAY COUNT : Return Integer=ARRAY COUNT(Array Name(0))
    ARRAY INDEX VALID : Return Integer=ARRAY INDEX VALID(Array Name(0))
    FREE STRING$ : Return String=FREE STRING$()
    GET DX VERSION$ : Return String=GET DX VERSION$()
    PERFTIMER : Return Double Integer=PERFTIMER()
    GET ARRAY TYPE : Return Integer=GET ARRAY TYPE(Array Name(0))
    GET TYPE PATTERN$ : Return String=GET TYPE PATTERN$(Type Name$)
    TEXTURE SCREEN : TEXTURE SCREEN Image Number
    SET SCREEN EFFECT : SET SCREEN EFFECT Effect Number
    Last edited by Pincho Paxton; 01-14-12 at 11:10 AM.

  3. #303
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    Do you use logic e.g. Do you use the IF .... ENDIF logic COMMANDS?

    Show me some logic please?
    Show me a small section of logic that you use, say from one if to endif
    At the moment use have dodged the question. At this stage I am still thinking you are just using artistic computer graphics.
    I have not seen a true line of programming yet.

    I know for I use a similar computer programming language!

  4. #304
    Quote Originally Posted by Robittybob1 View Post
    Do you use logic e.g. Do you use the IF .... ENDIF logic COMMANDS?

    Show me some logic please?
    Show me a small section of logic that you use, say from one if to endif
    At the moment use have dodged the question. At this stage I am still thinking you are just using artistic computer graphics.
    I have not seen a true line of programming yet.

    I know for I use a similar computer programming language!
    Then you should know what I am doing?

  5. #305
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    Quote Originally Posted by Pincho Paxton View Post
    Then you should know what I am doing?
    The only thing I know is that you tend toward art not science.
    So are you happy with that?
    Show me a small portion of you logic and I might change my impression.

  6. #306
    Quote Originally Posted by Robittybob1 View Post
    The only thing I know is that you tend toward art not science.
    So are you happy with that?
    Show me a small portion of you logic and I might change my impression.
    You just make me suspicious of your intentions. I have already explained what I am doing.. it's obviously science based because building a particle from all 6's is extremely ingenious, and has nothing to do with art apart from being so perfectly symmetrical it is amazing. The energy conservation is perfect, there is so much science in the explanation alone that it proves itself.
    Last edited by Pincho Paxton; 01-14-12 at 01:52 PM.

  7. #307
    I like that one:

    "I don't know what you're doing, what are you doing?"
    "If you have to ask, you don't know what I'm doing."

    It looks recursive, too.

  8. #308
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    Quote Originally Posted by Pincho Paxton View Post
    You just make me suspicious of your intentions. I have already explained what I am doing.. it's obviously science based because building a particle from all 6's is extremely ingenious, and has nothing to do with art apart from being so perfectly symmetrical it is amazing. The energy conservation is perfect, there is so much science in the explanation alone that it proves itself.
    Here is your chance to reveal yourself, fraud or not a fraud. A little bit of code from your program, which must be pages long to handle it all.

  9. #309
    Quote Originally Posted by Robittybob1 View Post
    Here is your chance to reveal yourself, fraud or not a fraud. A little bit of code from your program, which must be pages long to handle it all.
    If you don't understand that then I am a fraud in your head, because that is easy to understand. The loop from repeating the particle is obviously only a couple of lines. Most programmers would know that. I don't mind appearing to be a fraud, it makes me think that I am super intelligent or something. But personally I find it simple, and if somebody else was writing my thread I would be amazed at how simple they have made the universe.. as it should be. Besides which I have already uploaded my snowflake code, you must surely know that graphics don't just take on properties that create snowflakes.

  10. #310
    Pincho Paxton: does your theory allow for gravity being a long-range force? Does it gauge gravity and the other forces in a physically consistent way?
    What gauge are you using?

    Does gravity even exist in your theory, and if so, where? Is distance well-formulated, does your theory have such a metric? What happens if distance changes, and between what kinds of objects?

  11. #311
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    Quote Originally Posted by Pincho Paxton View Post
    If you don't understand that then I am a fraud in your head, because that is easy to understand. The loop from repeating the particle is obviously only a couple of lines. Most programmers would know that. I don't mind appearing to be a fraud, it makes me think that I am super intelligent or something. But personally I find it simple, and if somebody else was writing my thread I would be amazed at how simple they have made the universe.. as it should be. Besides which I have already uploaded my snowflake code, you must surely know that graphics don't just take on properties that create snowflakes.
    @ Pincho Send a portion in a private message and I promise to keep it confidential.

    Was the Snowflake code in this thread?

  12. #312
    Arguing with a crank - useless AlexG's Avatar
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    Pincho doesn't have any code. It's all in his imagination.

    Haven't you realized that by now?

  13. #313
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    Quote Originally Posted by AlexG View Post
    Pincho doesn't have any code. It's all in his imagination.

    Haven't you realized that by now?
    I'll wait to see if he will send me just a portion.

  14. #314
    Registered Senior Member brucep's Avatar
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    Quote Originally Posted by Pincho Paxton View Post
    Like I said, I have already predicted many things that have been found by science. The beach ball around the Galaxy, the push of Gravity etc.. many years ago. I can predict that the brain is a pressure control system, because we control energy, and energy moves into the area of least resistance. The easiest way to control pressure is scale. Muscles are a scalar system like balloons. So the brain most likely works on a pressure controlled scalar system, scaling particles down into negative mass, which become holes, which steers energy towards those holes. I can say that the cosmological constant requires a meeting of outward flow to fix it, with valleys between the meeting areas, gaps are filled by virtual particles. I can say that gravity is actually a strong force, hidden by a negative force, and that the weight on each person is ridiculously higher than we think. I can predict that the Milky Way, and other Galaxies are filled by a series of bubbles like bubble wrap, and that the bubbles protect us from this weighty force outside the Galaxy. I can predict that Gravity is a flow from space, and that the Earth acts as the area of least resistance which is the opposite to what we expect, but if you add my cosmological constant fix to atoms, it puts valleys around them, and possible negative mass holes in the middle of them.
    By prediction we mean a derivation from some equation of state for your hypothesis. Not derived from rambling incoherent text.

  15. #315
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    Quote Originally Posted by brucep View Post
    By prediction we mean a derivation from some equation of state for your hypothesis. Not derived from rambling incoherent text.
    Please Pincho Please. Don't waste time writing excuses show us some code.

  16. #316
    Quote Originally Posted by Robittybob1 View Post
    Please Pincho Please. Don't waste time writing excuses show us some code.
    You haven't made it clear what code you wish to see. I am creating zero at the moment. If I code zero then you have infinite paradox by suggesting that zero is coded. Just re-read page 1 of the thread the OP. The round particles are negative mass, and positive mass combined, and the kissing problem is the fact that they need a default location, and that the default location must be infinite, and the kissing problem is the closest you can get infinite particles to stack. It's a bit like black becomes visible against white, and white becomes visible against black, and two opposing forces create one another. The logic is just that. No need to delve into the logic infinitely. In my particle the hole creates the shell, and the shell creates the hole, which is why I use an igloo as the example.
    Last edited by Pincho Paxton; 02-02-12 at 08:14 AM.

  17. #317
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    Quote Originally Posted by Pincho Paxton View Post
    You haven't made it clear what code you wish to see. I am creating zero at the moment. If I code zero then you have infinite paradox by suggesting that zero is coded. Just re-read page 1 of the thread the OP. The round particles are negative mass, and positive mass combined, and the kissing problem is the fact that they need a default location, and that the default location must be infinite, and the kissing problem is the closest you can get infinite particles to stack. It's a bit like black becomes visible against white, and white becomes visible against black, and two opposing forces create one another. The logic is just that. No need to delve into the logic infinitely. In my particle the hole creates the shell, and the shell creates the hole, which is why I use an igloo as the example.
    Here is an example of the code I use. ( It was part of my attempt to produce computer generated DNA.):

    Sub Formula_Set_Combo()


    ' Formula_Set Macro
    ' Macro recorded 10/11/2007 by Robittybob1

    Dim Counter As Integer
    Dim Down As Integer
    Sheets("FastMacro").Select
    Cells.ClearContents
    Counter = Sheets("Grid").Range("A2")
    Sheets("Grid").Range("A5") = 5
    Application.Run "'Grid makerLevin.xls'!Variables_Set"

    Counter = Sheets("Grid").Range("A2")
    Down = Sheets("Grid").Range("A5")

    Sheets("Variables").Select
    'Next Formula A
    Cells.ClearContents
    Range("A1:A" & Counter).Select
    Selection = "A"

    Range("B1").Select
    Selection.FormulaR1C1 = 1
    Range("B2:B" & Counter).Select
    Selection.FormulaR1C1 = "=R[-1]C+1"

    Range("C1:C" & Counter).Select
    Selection.FormulaR1C1 = " = Range(A"

    Range("D1").Select
    Selection.FormulaR1C1 = 1
    Range("D2" & Counter).Select
    Selection.FormulaR1C1 = "=R[-1]C+1"

    Range("E1:E" & 2 * (Counter) - 1).Select
    Selection.FormulaR1C1 = ")"

    Range("F1:F" & Counter).Select
    Selection.FormulaR1C1 = "=RC[-5]&RC[-4]&RC[-3]&RC[-2]&RC[-1]"

    Selection.Copy
    Range("I1").Select
    Selection.PasteSpecial Paste:=xlPasteValues, Operation:=xlNone, SkipBlanks _
    :=False, Transpose:=False
    Application.CutCopyMode = False
    Selection.Replace What:="Range(", Replacement:="Range(""", LookAt:=xlPart _
    , SearchOrder:=xlByRows, MatchCase:=False, SearchFormat:=False, _
    ReplaceFormat:=False
    Selection.Replace What:=")", Replacement:=""")", LookAt:=xlPart, _
    SearchOrder:=xlByRows, MatchCase:=False, SearchFormat:=False, _
    ReplaceFormat:=False
    Selection.Copy
    Sheets("FastMacro").Select

    Range("B1").Offset(Down, 0).Select
    ActiveSheet.Paste
    Application.CutCopyMode = False
    Down = Down + Counter + 3
    Range("B1").Offset(Down, 0).Select
    Sheets("Variables").Select
    Cells.ClearContents




    'Next Formula B
    Range("A1:A" & Counter).Select
    Application.CutCopyMode = False
    Selection = "B"
    Range("B1").Select
    Selection.FormulaR1C1 = 1

    Range("B2:B" & Counter).Select
    Application.CutCopyMode = False
    Selection.FormulaR1C1 = "=R[-1]C+1"

    Range("C1:C" & Counter).Select
    Selection.FormulaR1C1 = " = Range(B"


    Range("D1").Select
    Selection.FormulaR1C1 = 1
    Range("D2" & Counter).Select
    Selection.FormulaR1C1 = "=R[-1]C+1"

    Range("E1:E" & Counter).Select
    Selection.FormulaR1C1 = ")"



    Range("F1:F" & Counter).Select
    Application.CutCopyMode = False
    Selection.FormulaR1C1 = "=RC[-5]&RC[-4]&RC[-3]&RC[-2]&RC[-1]"

    Selection.Copy
    Range("I1").Select
    Selection.PasteSpecial Paste:=xlPasteValues, Operation:=xlNone, SkipBlanks _
    :=False, Transpose:=False
    Application.CutCopyMode = False
    Selection.Replace What:="Range(", Replacement:="Range(""", LookAt:=xlPart _
    , SearchOrder:=xlByRows, MatchCase:=False, SearchFormat:=False, _
    ReplaceFormat:=False
    Selection.Replace What:=")", Replacement:=""")", LookAt:=xlPart, _
    SearchOrder:=xlByRows, MatchCase:=False, SearchFormat:=False, _
    ReplaceFormat:=False
    Selection.Copy
    Sheets("FastMacro").Select
    .....

  18. #318
    Well I'm not trying to program anything. My DNA should self build. All I'm creating is 'The Game Of Life' which has local rules. Scale up, scale down. I'm not giving the Universe any pre-conceptions. I am just trying to organize the infinite particles into their start positions.

  19. #319
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    Quote Originally Posted by Pincho Paxton View Post
    Well I'm not trying to program anything. My DNA should self build. All I'm creating is 'The Game Of Life' which has local rules. Scale up, scale down. I'm not giving the Universe any pre-conceptions. I am just trying to organize the infinite particles into their start positions.
    Now are all these local rules, and changes all done manually or is it via a coded program. I could help you write the code in visual Basic if you needed help on it.

  20. #320
    Quote Originally Posted by Robittybob1 View Post
    Now are all these local rules, and changes all done manually or is it via a coded program. I could help you write the code in visual Basic if you needed help on it.
    The rules are coded at a level that the Universe can understand. Which means that all code has to happen as an effect of a previous cause. I can code it easily, but I am currently working on a Neural Network because I need some money. I can't make money on a program that nobody can understand.

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