US Army Trains Recruits With Video Games

Discussion in 'World Events' started by Raven, Nov 26, 2005.

  1. Raven Registered Senior Member

    Messages:
    302
    This may be good in practice, especially since most of these guys grew up playing games, but there is a big difference compared to real combat.

    US army cuts teeth on video game
    Clark Boyd
    Technology correspondent



    Novice players master everything from driving to basic first aid
    America's Army is one of the most popular computer games on the planet and like many games, it is a shoot-em-up, get-the-bad guys kind of affair.

    But unlike other games, America's Army is truly a product of the US military. The Army first released the game a few years ago as a recruiting tool.

    But, at the recent Serious Games Summit in Washington, DC, the Army showed off a new use for its computer game - training soldiers for combat.

    America's Army now has six million registered users, and scores of fansites, worldwide. That is not just because the Army gives the game away online for free.

    The action in this first-person shooter is often fast and furious, and in multi-player mode, you can play against more than a dozen other people.

    But that kind of action comes only after a player has completed "virtual basic training," a game-based version of the real thing.

    The novice America's Army player must master everything from firing standard military rifles, to learning basic first aid.

    Training platform

    The game is also a crash course in what Chris Chambers, deputy director of the Army Games Project, calls "the core Army values of teamwork, integrity and leadership".

    You can even bring your own guns, your own vehicles to the training exercise

    Greg Owns, Laser Shot
    Mr Chambers also says that it quickly became clear that America's Army could be more than just a recruiting tool.

    "We knew that this kind of technology is really good for small unit training. And its design is multi-player and internet distributed, so knew it could potentially serve a variety of distributed training needs, and that it could also interface with a variety of other existing Army simulations if we did some work."

    During the past two years, the Army has been morphing America's Army into just such a training platform.

    The wars in Afghanistan and Iraq have given the America's Army development teams real-life problems to tackle, such as how to protect convoys.

    Convoy duty

    So, the Army has developed the Convoy Skills Engagement Trainer. The trainer strives to make the experience of convoy duty as realistic as possible. A real rifle sits mounted on a real gun turret, in front of three, wrap-around white screens.


    The action is shown on a wraparound screen
    The software, based on the America's Army game, projects a training programme on the screens. In this case, it is convoy duty in Baqubah, Iraq.

    Your team's mission is to provide cover for a computer-generated vehicle ahead.

    One soldier drives, while the other mans the weapon. The rifle's cartridge has been removed and replaced with a device that simulates real fire. A laser sight shows the shooter where to aim, as enemy forces pop out everywhere on the screens.

    "You can even bring your own guns, your own vehicles to the training exercise," says Greg Owns, who is with Laser Shot, the company that worked with the US Army on the Convoy trainer.

    "We strap a steering assembly onto your Humvee, and you're training with the rifles you carry, and the Humvee you got to the training site with. And I can make it look like a PC game, that the average 19, 20-year-old rifleman or combatant right now grew up playing."

    Remote lessons

    The Army believes that the real power of this technology lies in the fact that it is multiplayer, and can be securely networked across the globe.

    That would allow combat-hardened soldiers in the field to assist new trainees, according to the US Army's Chris Chambers.


    Soldiers in the field could help new trainees
    "If we can distribute these things throughout units that are already forward deployed, we could potentially have soldiers in the field, where new enemy tactics are happening all the time, training with units back in the states that are awaiting deployment. It is a nice way to connect people."

    America's Army is not the Army's only gaming title.

    Full Spectrum Warrior was developed separately by the US Army funded Institute for Creative Technologies at the University of Southern California.

    The game was created specifically for Army training purposes, but is now available commercially.

    Full Spectrum Warrior, too, is being used in projects designed to help soldiers in certain mission-critical areas, particularly in interpersonal skills.

    "We're using the game to help train soldiers to deal with civilians, doctors, locals, priests and clerics, and town leaders," says the institute's Michael van Lent.

    "It teaches them how to interact with those people, and how to negotiate with these people."

    One physician at the institute is even using Full Spectrum Warrior to study post traumatic stress disorder in soldiers.

    Mr Van Lent notes that these sorts of games will never completely replace live fire drills and gunnery sergeants.

    But even the older generation of Army trainers are starting to see that hours of game play may be worth the time and money.

    As one person involved with America's Army put it; "It is better that a soldier gets killed 1,000 times on a training device, than once in real life."

    Clark Boyd is technology correspondent for The World, a BBC World Service and WGBH-Boston co-production
     
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  3. Baron Max Registered Senior Member

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    And that's true of any and all types of "training" for combat. You say that like there actually IS some "training" that would lessen the difference ...if so, what do you suggest?

    Baron Max
     
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  5. Hapsburg Hellenistic polytheist Valued Senior Member

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    Paintball. Or airsoft.
     
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  7. Tiassa Let us not launch the boat ... Valued Senior Member

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    Natural selection, perhaps? The ones dumb enough to fall for it deserve to get cut down in war?
     
  8. Raven Registered Senior Member

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    302
    I think the problem with using games is the fact that it's easy to tell to the gamer that what is going on is not real. Your heartrate doesn't go up, you don't feel stress(agitation perhaps if one is unable to complete the level) and it doesn't allow for the effect of bodily stress in preformance. A better way is to actually simulate combat situations between real people with real guns. Of course rubber bullets, blanks, paintballs or bean bag guns should be used to minimalize the chance of fatalities. Take two groups of recruits and give them each objectives that may be used in combat situations, final objective being try to eliminate the other side. During the "mission" either play a recording of gunfire, explosions and the like or blow off some mortors or something loud at a safe distance to simulate noise. That would get the senses going. They would be shooting at real people and having them return fire and the stress would seem real which would get them used to reacting under stress. There is no substitute for the real thing but maybe one could come close as possible in a controlled enviornment.
     
  9. Baron Max Registered Senior Member

    Messages:
    23,053
    Well, it's no different to the video games ...the recruits know damned well that it's just a silly training "game".

    For the most part, at least to my viewpoint, is not so much to simulate real combat, as it is to train them in their ROLE during combat. I.e., follow the orders, stay with the group assigned, protect each other from enemy fire, etc, etc. The video games might actually do that better then out in the field, because they can SEE all of or most of the action around them. Out in the field, you can't see shit!

    In my opinion, there is NO training on Earth that could simulate real combat. But anything and/or everything is better than nothing.

    Baron Max
     
  10. Raven Registered Senior Member

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    302
    1: Yes, there is no substitute for the real thing.
    2:In a video game all that you improve is your hand/eye quardination, otherwise it's just sitting on your butt. If you went by video games a majority of the world's youth would be highly trained killers by now.
    3: Have you ever seen anyone get hit with a rubber bullet? They're not fatal if you don't take a head shot or have some sort of heart condition or the like. They leave a reminder in the form of a bruise that you'll not soon forget. If these guys were shooting those at each other you'd bet that unless they were stupid they'd be working doubletime trying not to get hit. How they learn what they need to is irrelevant anyway so long as they learn it. After that if they don't learn what they need to before combat it's just a matter of natural selection. The good, smart and/or lucky will live and reproduce and those that aren't will fall as a sad fact of life continues.
     

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