Quantum Rebound Angles

Discussion in 'Pseudoscience Archive' started by Pincho Paxton, Nov 22, 2011.

  1. Pincho Paxton Banned Banned

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    I'm about to start work on a computer simulation of the Quantum Data Universe. My theory is that maths should become incredibly simple at this stage. Not only that, but vector lines should disappear in the grain structure. My hold up is just one thing.. rebound angles of particles. At the atomic scale you can say that the rebound angle is just the opposing reaction to the electron force. But what about much smaller rebound angles? I am trying to evolve the Atomic scale rebound from something simpler, that a particle, and an electron have limited locality. That overlap is more likely than a true rebound. It is a nagging thought that I am not aware of something else. How does the plank scale material evolve the rebound angles?

    I look at the Universe, and I see fractals. I see the branching in trees, and I see the branching in lightening forks, I see snowflakes, I see the DNA double helix. Could it be that the angles become limited to something like 12 points of direction? I am thinking of using the Kissing Problem to evolve rebound angles. This is my only hold up now, I'm not allowed to use vectors.

    Any ideas?
     
    Last edited: Nov 22, 2011
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  3. James R Just this guy, you know? Staff Member

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    This nonsense is not Physics & Math.

    There's no such thing.

    I don't believe Pincho can do any maths. Or, if he can, simple is the most he can manage.

    What vector lines? What grain structure?

    Which particles? Rebounding from what?

    How can an angle be a reaction to a force? Nonsense.

    Word salad that makes no kind of sense.

    The universe is everything. All of those things, and much much more are obviously in the universe when you look at it.

    No.

    I'm thinking of using the Holding Hands Theorem to paint my front porch.

    Ah, you've had a visit from the Vector Police, have you?

    Yes. Don't ever post in the Physics forum again.
     
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