domesticated om I don't think either one is in print these days, but they should still be pretty affordable. Kron- Is "World of Darkness" White Wolf's collection of Vampire, Werewolf, Mummy, etc? phlogistician- I had Runequest, but for somereason my gaming circle didn't much care for the feel of it. They wanted to stay with D&D, although we also played Flying Buffalo's "Desperado" and stole elements from Crunchy Frog's "Duel". Other games we ran were the Star Wars RPG, "Cyberpunk", and "Star Fleet Battles" combined with the Star Trek RPG for whenever the crew beamed down. We tried "Shadowrun", "Rifts", "Twilight 2000", "Aftermath", and "Gamma World", but never really got going in them. We also played "Car Wars" using a bucket full of old Micromachines. Anybody remember them?
Yes. I've played car wars--- except I scaled mine up to "hot-wheel" sized cars. I also had to scale up that weird little ruler (the one for calculating turn radius and so on). That was definitely one of my favorite games. My brother and I would play it for days at a time during the summers. I've also played Cyberpunk 2020, Shadowrun, and sat in on a few games of Twilight 2000.
It was the measurement thing that kept us from using Hot Wheels for Car Wars. I guess we were just too lazy to do the math! We also played our share of Squad Leader, Panzer Leader, Panzer Blitz, and a WW1 biplane game that I think was called "Ace of Aces" or something like that. We even took the solitaire "B17: Queen of the Skies" and turned it into a two player game.
AD&D, MERPS, Rolemaster, GURPS horror (where we played ourselves), Toon, Car Wars, Battle Tech, Napoleonics, Shadowrun, Cyperpunk (back when it was 2013), Warhammer 40K, BattleForce, Eurorail, Empire Builder, Marvel SuperHeroes, Palladium, Rifts, Twilight 2000, Merc 2000 and many many more. Of course we were blessed to have multiple GMs
We run with AD&D 3.5 for our fantasy stuff, and GURPS for all else. We recently switched from a highly tweaked 1e to 3.5 as we found most of our tweaks were covered by 3.5. And GURPS is the most malleable. We've thought of running a fantasy GURPS - with defined levelling and such, to make it more like D&D, but with greater variety to character design. And we felt GURPS had better combat system - with each roll being a separate physical attack - done at 1 round per second - so you'd roll to swing your two handed sword, choosing what to aim at - the defender gets to defend (passively and/or actively) - and then it takes two rounds to ready the sword again etc. More detailed we thought. D&D was more like each round being a series of blows between the combatants all rolled into one. And then it could take us 1 round (1 minute!!) to move 60 feet - which really didn't seem to make sense! Ah well. 'Tis all enjoyable (until you die the death of a thousand... deaths!)
Shadowrun: Happiness was a Troll with Titanium Bonelacing, Orthoskin 3, and muscle augmentation 4 and wired refexes 3 that girl didn't even need weapons to destroy APC's Actually Gurps combat system is great but can really get bogged down quickly. 3.5 fighting is more stream lined and with 6 second rounds more realistic. Best fighting system is Classic Marvel Super Heroes also had the best way of handling initiative. That being said best autofire rules are Twilight 2000 v2.2 .