Game Programming

Discussion in 'Computer Science & Culture' started by Rick, Dec 30, 2001.

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  1. Rick Valued Senior Member

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    Hi,
    I am a newbie at graphics(not that flash type),but hard core-quake-3 or other 3D games.i wanna know where to start with...what softwares will i need...

    bye!
     
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  3. Porfiry Nomad Registered Senior Member

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    Take a look at OpenGL and the GLUT framework.

    I strongly recommend the OpenGL Red Book as an introductory text to the concepts behind 3D graphics and OpenGL itself.

    OpenGL is a C-based API, and so you'll need a C-compatible compiler of some sort.
     
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  5. Greg Bernhardt www.physicsforums.com Registered Senior Member

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    3d studio max is the best program for making quake skins
     
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  7. LeHKN Registered Member

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    OpenGL is the direction to take. You can create a separate class that does the graphics and have your game code communicate with this class. There is so much you can do with OpenGL.
     
  8. Xerxes asdfghjkl Valued Senior Member

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    You might want to take a look at blender3d.org
     
  9. okinrus Registered Senior Member

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    I've had good luck using directdraw for 2D, and I'm currently learning OpenGl. There are, however, some advantageous to directx, such as a complete API including sound effects, music, and input, but I think opengl's api is by far easier to understand. For learning OpenGL there is good online material such as the redbook, bluebook, and nehe's tutorials, and you could always combine OpenGL with the directx libraries for sound and input.
     
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