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View Full Version : Super old question about NES
curioucity 11-20-04, 11:21 AM Hello
I'm curious about this thing (well, a very old thing, hope someone remembers..). Remember the ol' day of NES (nintendo, Famicom, whatever you want to call it)? Back then the NES has not only normal controllers (which would be evolving even until now), but also a gun-like controller, which, as far as I remember, works on any TV. Now how could this be possible? And why is that this tech is no longer used?
Thanks for answers :)
Dreamwalker 11-20-04, 12:11 PM I do not really know how it works, but Sony still uses these so called Light-guns for their playstation.
All I remember is from SNES is
updownupdownleftleftrightrightabselectstart
The game makes certain areas of the screeen basically flash at different times. The gun has a little light sensor in it that sees the flash. It can tell what the gun is pointing at by when the screen flashes. (Different objects flash at different times).
The new light guns in aracades and stuf work by seeing when the screen is filling. Basically it's a blank screen, and then it 'paints' the screen. When the part of the screen the gun is aimed at gets painted, you know where it's aimed.
curioucity 11-20-04, 10:10 PM to Dreamwalker,
Hmm, I don't recall knowing any PSX (or PS2) game which uses those gaming guns. Better check with my pals...
to Persol,
Hmmm, so you mean the NES/SNES game which require the gun creates 'targets' which have 'unusual' colors compared to its surrounding, so the gun would identify it and tell if it sees the target when it fires? Makes a good sense... the "Duck Hunt" game required you to shoot black ducks on a clear blue sky over brightly colored lawn...
Thanks everyone.
Not so much that they are unusual colors, but that they blink. the duck hunt game (if I recall correctly) started out have one duck at a time, but moved up to include more then 1 on screen at a time.
In order to tell which one you actually shot, the game would quickly blink one duck and then the other... faster than you could actually see.
Otherwise you'd be able to cheat by simply pointing the gun at a sheet of paper the same color.
curioucity 11-20-04, 10:29 PM Oh okay.... looks like I missed a keyword there... Thanks Persol :)
Stryder 11-20-04, 11:05 PM I had a PS with a Lightgun for a Diehard Trilogy game... My finger used to get blisters from it. Other games that could be played but I never got would have been House of Dead and Point Blank which I spent too much money and time on in the arcade.
(Point Blank is really the sort of Arcade system you should get for your bedroom)
If you are playing games in the bedroom, you should make sure they aren't video games (especially ones called 'Point Blank')
weed_eater_guy 11-21-04, 12:22 PM Guns always seemed pointless to me. I mean, they're fun as hell, but if two of you were going vs. or something one of you would start to inch closser, than the other, untill you were both scraping the screen with the gun tips! Then the person who can keep shooting while slamming the other guy to the carpet ultimately won the video game/wresling match. Good fun, but guns are pointless, unless they have a distance thingy on them that voids any shots made within a certain range of the screen.
You're all very close, but it actually has to do with the refresh of an electron beam in a CRT.. From what I understand these guns would not work on a LCD (but no one had ever heard of LCD or plasma TV back then)
http://www.howstuffworks.com/question273.htm
-AntonK
All I remember is from SNES is
updownupdownleftleftrightrightabselectstart
The game makes certain areas of the screeen basically flash at different times. The gun has a little light sensor in it that sees the flash. It can tell what the gun is pointing at by when the screen flashes. (Different objects flash at different times).
The new light guns in aracades and stuf work by seeing when the screen is filling. Basically it's a blank screen, and then it 'paints' the screen. When the part of the screen the gun is aimed at gets painted, you know where it's aimed.
You remember wrong!! upupdowndownleftrightleftrightbaba
Konami code:
Up, up, down, down, left, right, left, right, b, a, (1 player: start | 2 players: select, start)
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