TruthSeeker
12-17-02, 08:29 PM
I didn't know wheter I should put this thread in the "Nerd Culture" Forums or in the "Human Science" one, so I put it here anyways...
I was looking at the site of the new game of the endless (but probably finished:bugeye: ) The Sims' expansion. They've made a whole virtual world where you can do and be whatever you want, with apparently no limits! You can read about at this site:
http://www.ea.com/eagames/official/thesimsonline/home/index.jsp?
Now... this creates a lot of problems and new implications, listed below (and you are welcome to continue the list...):
Substituing one "reality" for another:
With the first "The Sims" I used to spend at least 4 hours a day playing it in the holidays. IN normal days, I would play it for 3 hours. After some of the expansion packs, I got to play even for 7 hours, sometimes. With this new one, where everything is limitless, I would probably be spending more than 10 hours playing it! That's create a little problem... In which "reality" I'm living?
Amount of money won by Maxis (or whoever gets it) and amount of money spent with it:
With the first internet games, you would only spend money with the internet connection, which is not that bad. However, now many games (including the Sims) make you pay money so that you can play it. The problem with that is how much money is spent by people and how much is gain by those guys! You always have to pay 9.99 dollars every month to play the game. This is the best selling game I've ever seen (probably of all times). You get both together and you might see the amount of money involved... Is that ethical - to make people pay every month to play a game? :confused:
Psychological implications:
This I ask to people that study psychology. What are the psychological implications of a game that recreates the world into the computer? How can that affect people's minds and lifes? Is that healthy? Do you think the makers of the game ever though about that?
Let's make an experiment! :D
Imagine that everyone in the game is given a gun or a machine gun, at the choice of the user. How many people do you think would last after 2 years of the game (given that those people actually carry relationships with each other and that each day passes in less than 2 minutes...). And remember that there is no law in the game and the possible personalities are endless...
I was looking at the site of the new game of the endless (but probably finished:bugeye: ) The Sims' expansion. They've made a whole virtual world where you can do and be whatever you want, with apparently no limits! You can read about at this site:
http://www.ea.com/eagames/official/thesimsonline/home/index.jsp?
Now... this creates a lot of problems and new implications, listed below (and you are welcome to continue the list...):
Substituing one "reality" for another:
With the first "The Sims" I used to spend at least 4 hours a day playing it in the holidays. IN normal days, I would play it for 3 hours. After some of the expansion packs, I got to play even for 7 hours, sometimes. With this new one, where everything is limitless, I would probably be spending more than 10 hours playing it! That's create a little problem... In which "reality" I'm living?
Amount of money won by Maxis (or whoever gets it) and amount of money spent with it:
With the first internet games, you would only spend money with the internet connection, which is not that bad. However, now many games (including the Sims) make you pay money so that you can play it. The problem with that is how much money is spent by people and how much is gain by those guys! You always have to pay 9.99 dollars every month to play the game. This is the best selling game I've ever seen (probably of all times). You get both together and you might see the amount of money involved... Is that ethical - to make people pay every month to play a game? :confused:
Psychological implications:
This I ask to people that study psychology. What are the psychological implications of a game that recreates the world into the computer? How can that affect people's minds and lifes? Is that healthy? Do you think the makers of the game ever though about that?
Let's make an experiment! :D
Imagine that everyone in the game is given a gun or a machine gun, at the choice of the user. How many people do you think would last after 2 years of the game (given that those people actually carry relationships with each other and that each day passes in less than 2 minutes...). And remember that there is no law in the game and the possible personalities are endless...